安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题

I had to put this on the back burner while I finish my 3 year UE4 learning.
I'll be sure to make this the best game it can be, eventually, it's my "First" real big project, and I want to go back to remaking it as I've been making videogames for years now, that's added EXP.
Maybe right on the 10 year mark.
This was suppose to be posted a while back. ALOT of stuff is getting done.
Updated! Fixed alot of stuff, added a tutorial.
didn't realize I didn't put update 3 in, tons of fixes, includes the new cows can't fall down holes, and to go down what you have dug as a player press W.
Update 2:
http://dl.dropbox.com/u/23732766/DBD/Download/Dig_Build_Defend_v1.29.1.2_Update_2.rar
Got what you collect to work, it's still somewhat glitchy, also a new transition code to fade-in > fade-out and I can select what graphic I want. which is cool.
http://www.megaupload.com/?d=W5HW1GDY
When I fix the trees and ore, i'll release it.