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ecspectacularis 2017 年 7 月 23 日 上午 5:11
Assert failed on custom spine animation
Hey,

I'm in the process of creating a custom class. I've started adding custom sprites. So far I only made the static ones by replacing original sprites in files, but the time has come for idle, walk and combat.

I've created a spine project, custom sprites, bones, animations, exported as Binary:

Extension: .skel
Nonesential data: unchecked
Create atlas: checked
Settings: (as per official Red Hook statement)
- default
- max width / height = 4096
- Power of two = unchecked
- made on Spine v.2.1.27

Renamed the files properly:

myclass.sprite.idle.atlas
myclass.sprite.idle.png
myclass.sprite.idle.skel

and changed names in .atlas file.

However launching the game with my mod cause an Assert then Crash:

(region != nullptr)

SpineDataBinaryLoader::ReadAttachment in spinedata_library_loader.cpp line 349

couldn't find region!

All sprites have regions and are attached to bones.

I've searched all forums, discusions etc. and can't find any answer regarding my mod.

Anyone help, please? :(
最后由 ecspectacularis 编辑于; 2017 年 7 月 23 日 上午 5:29
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Warpzone 2017 年 7 月 23 日 下午 10:18 
did you try comparing it with the game files skeletons?, sometimes you have to add certaing bones, like fxhead, fxskill, fxchest, etc
ecspectacularis 2017 年 7 月 24 日 上午 10:31 
Yes! Thank you freakin much! That was the case - I was missing fx bones. Love ya pal <3
ecspectacularis 2017 年 7 月 27 日 上午 8:23 
Now I'm stuck on game crashing after replacing .afflicted with my custom 'animation'. I have all correct bones from original file, but game somehow won't read it ;(
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