STEAM 组
Darkest Dungeon - Workshop DD-Workshop
STEAM 组
Darkest Dungeon - Workshop DD-Workshop
86
游戏中
713
在线
成立于
2016 年 11 月 29 日
所有讨论 > 综合讨论 > 主题详情
Meatiecheeksboy 2017 年 3 月 17 日 上午 8:52
Change Sprite sheet sizes/Enlarging body parts in re-skinning?
Hi guys, you all seem to know your stuff,

I'm having fun making new sprites for the game's classes at the moment, but there seems to be a limitation with the fact that you cannot expand the dimensions of a body part in the idle/fight/walk sprite sheets, meaning, for example, the man at arms cannot have horns added to his helmet as they clip into the various other body parts.


Is there any way around this? I feel like the rigging of the animation wouldn't be affected by this, so it should be viable
< >
正在显示第 1 - 1 条,共 1 条留言
Meatiecheeksboy 2017 年 3 月 20 日 上午 2:45 
Just for anyone who's found this, and is interested in the answer,

DD uses Spine for Character Animation, and that program uses a standard input of individual PNG's for each asset of the sprite sheet, and then upon completion outputs a animation file '.skel', a look-up file '.atlas' and a spritesheet for the look-up to reference.


https://www.youtube.com/watch?v=geeOBLJoPHs

This video explains/ shows the process. In order to change the sheet sizes/look-up, one would need access to Spine.
< >
正在显示第 1 - 1 条,共 1 条留言
每页显示数: 1530 50

所有讨论 > 综合讨论 > 主题详情