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Saint_Michaels_ 2017 年 2 月 8 日 下午 4:07
"Exposed significantly more settings for future modding"
I noticed this was one of the updates in the Radiant Beta, but I'm having trouble finding what exactly can be furthered modded outside of things(?) that were added in the update such as "modes".

I was wondering if there is a list of the changes somewhere or the such? Or if this is just groundwork for a future update?
最后由 Saint_Michaels_ 编辑于; 2017 年 2 月 8 日 下午 4:19
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Scorpiova 2017 年 2 月 12 日 下午 3:57 
Me too - new opportunities to add new mods is always welcome.
76561198176944542 2017 年 2 月 22 日 下午 3:57 
Hi there,

So, yes there's groundwork that was done for a future update. Basically, instead of straight up replacing some files, you may now add to those files instead by creating your own version of that file.

eg. You just want to add effects without overriding the base.effects.darkest. Instead of replacing the base.effects.darkest, you can now create a file with just your effects called saint_michaels.effects.darkest and the game will load both the base.effects.darkest as well as your saint_micheals.effects.darkest.

The pattern that was chosen for these "additive" files is [some_name].[file].[extension] where [some_name] is anything you want it to be, [file] matches the content type and [extension] matches the type of file. This also allows you to have multiple of these files if you choose.

eg.
effects/op.effects.darkest
effects/weak.effects.darkest
effects/crazy.effects.darkest

and so on.

So far we have

colours/base.colours.darkest
effects/base.effects.darkest
shared/buffs/base.buffs.json

audio/base.app.load_order.json
audio/base.campaign.load_order.json
audio/base.dungeon.load_order.json
audio/base.heroes.load_order.json
audio/base.raid.load_order.json
audio/base.system.load_order.json
audio/base.town.load_order.json

inventory/base.currency.inventory.items.darkest
inventory/base.gem.inventory.items.darkest
inventory/base.inventory.extra_stack_limits.darkest
inventory/base.inventory.system_configs.darkest
inventory/base.quest_item.inventory.items.darkest
inventory/base.supply.inventory.items.darkest

campaign/roster/base.roster.groups.json
campaign/town_events/base.town_events.events.json

scripts/layout/base.popup_text.layout.darkest

Of course you can choose to just override the file as well by picking the same name as the base file.

Finally, rules.json is a bunch of variables that used to be hardcoded in game and was pulled out... and there's very significant variables within that touch on many aspects of the game... they probably just need to be documented! (coming soon!)

Pierre
Maester Silvio 2017 年 2 月 22 日 下午 9:18 
I will be documenting and updating the modding guide after GDC; just a really hectic and stressful month.
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