SKUPINA SLUŽBY STEAM
Custom TF2 Weapons cTF2w
SKUPINA SLUŽBY STEAM
Custom TF2 Weapons cTF2w
1,407
VE HŘE
7,183
ONLINE
Založena
19. června 2015
Jazyk
Angličtina
Umístění
United States 
Zobrazuje se 1–1 z 1 položek
3,550
Suggestions for New Weapons (or New Attributes)
here's a few of my favorites from the various ideas I've thought up

The Stat Stealer (Medic secondary)
psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=156358981
+Copies a specific attribute from the class healed
Scout: Allows double jumping
Soldier: 15% explosive damage resistance
Pyro: Afterburn immunity
Demoman: 15% explosive damage resistance
Heavy: +50 max health
Engineer: Heals nearby buildings at a slow rate
Medic: Natural health regen rate doubled
Sniper: Needles are not affected by gravity and have no damage falloff for 5 seconds after healing
Spy: Disguises as an enemy Medic when the Spy is disguised

+25% heal rate
•UberCharge provides Medic and patient with a speed and jump height boost

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The Speedster's Scatter (Scout primary)
+33% clip size
+Gain a speed boost on kill
-20% damage penalty

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Sticky Roller (Demoman secondary)
•Stickies will roll across the ground like grenades
-20% explosion radius
-50% clip size
-4 max pipebombs out

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The Welder Smelter (Engineer melee)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=76084965
+20% building health
+On Hit: target is engulfed in flames
-15% swing speed
-50% damage penalty
-On miss: Hit yourself. Idiot.

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The Provisioner (Heavy primary)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=108582471
While weapon is active:
+5 health regenerated per second on wearer
+20% faster spin up time
+10% ammo regenerated every 5 seconds on wearer
-No random critical hits
-40% health from healers on wearer
-No ammo from dispensers when active

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High Octane Jarate Dispenser (Sniper secondary)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=156077433
+Blocks one backstab
+Automatically light arrows
+On backstabbed: creates a ring of fire, igniting enemies
-On backstabbed: Ignites wearer
-25 health on wearer

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The Soviet Souvenir (Sniper primary)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=270819448
+80% faster firing speed
+100% faster charge rate
+100% max primary ammo on wearer
-50% damage penalty
-No headshots

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The Outback Outlaw (Sniper primary)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=394267616
+On hit: Jarate target for 2 to 8 seconds based on amount charged
-20% projectile speed
-Headshots deal mini-crit damage

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Lightning Rod (Sniper primary)
+Ignites enemies at full charge
+20% damage bonus
-Loses accuracy when fired too rapidly
-50% charge rate
-Fires tracer rounds
•Vaporizes killed opponents

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The Mutilator's Machete (Sniper melee)
+30% damage bonus
-Cannot be mini-crit boosted
-20% explosive damage vulnerability on wearer

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The Vineyard Vial (Demoman melee)
+On kill: 8 seconds of guaranteed mini-crits
-20% damage
-No random critical hits

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The Doctor's Device (Spy melee)
+Disables buildings for 3.5 seconds on hit
- Cannot see enemy health
•Vaporizes killed players

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The Hero's Hacksaw
+Damage increases with Uber level, up to 105 damage pet hit at 100% Uber
+Third successful hit in a row always crits
-20% firing speed
-No random critical hits

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The Doctor Blocker (Scout melee)
+Alt-fire: Launches a ball that prevents opponents from healing
(Opponents hit by the ball will be completely unable to regain health from anything except a resupply locker for a length of time dependent on how far the ball flew)
+100% critical hits vs overhealed players and players being healed
-20% firing speed
-No random critical hits

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The Hellraiser (Heavy primary)
+Getting kills and assists charges a Sacrifice meter. When the meter is full (8 kills or 16 assists), taunt to gain critical hits for 8 seconds
+15% fire damage resistance on wearer
-20% firing speed
-Cannot be crit boosted by outside sources
-No random critical hits

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The Pneumatic Pounder (Engineer melee)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=5232
+40% fire rate
+Sentry upgrades directly from level 1 to level 3
-Sentry costs 400 metal to upgrade
-30% damage penalty
-33% repair penalty (thanks, Pancake Mafia!)

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The Ultimatum (Demoman primary)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=100639814
+Enemies and buildings hit are coated in paint, marking them for death
+20% larger explosion radius
-35% damage penalty

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The Groundbreaker (Demoman secondary)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=100639340
+25% damage vs buildings
+0.3 sec faster bomb arm time
-40% damage vs players
-4 max pipebombs out
-50% clip size

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The Supply Chain (Scout melee)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=430963219
+On hit: Restores 20% of reserve primary and pistol ammo and recharge meters
-25% fire damage vulnerability when active
•Uses the Sandman's taunt kill; taunt killing an opponent will fully restore the clip, ammo, and recharge meter of all of Scout's weapons

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The Bloodletter (Scout secondary) (Based on Flying Guillotine)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=431552996
+Throw at your enemies to make them bleed!
+Long distance hits cause mini-crits
+100% bleed duration
-100% recharge rate

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The Street Slugger (Pyro melee)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=412616900
+Deals knockback on the targer
+15% damage bonus
-25% firing speed
-This weapon deploys 30% slower

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The Commando's Cut-Throat (Spy melee)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=442881637
+Silent Killer: No attack noise from backstabs
+20% firing speed
-This weapon deploys 25% slower
-20% explosive damage vulnerability while active

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Jumpy Saw (Medic melee, name not final)
+Grants Double Jump: The second jump deals 15 damage when used
-50% damage penalty

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The Meteor Shower (Heavy primary)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=319956399
+Knockback on the target and shooter
+20% faster spin up time
-20% damage penalty
-35% slow move speed while deployed

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The Biowaste Pump (Medic secondary)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=151944588
•Right click uses 20% UberCharge to "irradiate" teammates, causing them to glow green, move faster, jump higher, and deal more damage at the cost of reducing their health by 33%. This effect lasts for 12 seconds
+15% UberCharge rate
-20% heal rate

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The Holo Hurtstopper (Demoman secondary)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=315205814
+Can store three charges at once (the meter on the HUD is split into three)
+100% charging turn control
-50% shield bash damage
-10% fire damage vulnerability on wearer
Zobrazuje se 1–1 z 1 položek