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Custom TF2 Weapons cTF2w
STEAM 组
Custom TF2 Weapons cTF2w
1,064
游戏中
5,993
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成立于
2015 年 6 月 19 日
语言
英语
国家/地区
United States 
正在显示第 131 - 140 项,共 149 项条目
3,550
Suggestions for New Weapons (or New Attributes)
Some Demo stuff

Secondary

The Do-Not-Defuse

I would highly recommend NOT tampering with these.

+Whenever a stickybomb would normally be destroyed, it instead detonates with a 200% stock blast radius.
+Automatically detonates all stickies whenever an opponent walks within blast radius
-15% more self damage
-25% smaller blast radius
-50% clip size
-4 stickybombs out

Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=14577&searchtext=

Shield

The Runaway Rampage

Good luck stopping him once he gets going.

+200% charge impact damage
+Full turning control while charging
+Dealing damage with a shield charge completely restores charge meter.
+Deals full impact damage after 1/4 charge, but none before.
-Cannot attack while charging.
-50% damage penalty on all weapons for one second after shield charging.

Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=132056781&searchtext=

Shield

The Rescuing Rewind

"What is a movie but life with the dull bits cut out?" -Alfred Hitchcock

+As long as you don't attack during your charge, you will teleport back you where you started charging from, and you will have all the damage you sustained during your charge restored to you.
+Whenever you would normally die to normal damage, and as long as you have charge meter, you charge. If you get a kill, you get a full HP restore and invulnerability for one second.
+Full turn control while charging
-No shield impact damage
-If you would telefrag someone with this weapon, YOU DIE INSTEAD. (Alternatively, a demoman revive icon is dropped where you originated your charge.)
-Charge swings can only grant minicrits

Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=109820060&searchtext=

Suggestions? And I apologize for the long stats on the last, if anyone can format that better, it would be appreciated.
Some stuff for the Soldier

Primary

The Magical Misfire

I filled this thing with bombs made by magic. Side note, Merasmus wants a word with me about stealing the Bombomicon again.

Reloads Cow Mangler style, but still shoots rockets.

+Each time you reload, you explode. This deals no damage or knockback to you, but is equivalent to firing a rocket directly at your feet.
+25% blast radius
-25% regular rocket damage.
-25% explosive damage vulnerability while active

Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=75802851&searchtext=

Melee

The Bashed Bolt Cutter

Yeah, I could shoot some rockets at a sentry, but this is more awesome.

+Damage stuns enemy buildings for 5 seconds
+Can remove sappers from buildings
-50% swing speed penalty

Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=138950463&searchtext=

Primary

The Zenith of Zapping

What's better than rockets? Electrified Tazer rockets than stun people!

+Critical hits stun opponents
+Minicrits opponents launched airborne by rockets
+Minicrits wet targets
+Crits whenever it would normally minicrit
-25% damage penalty
-Critical hits deal no damage
-No random critical hits

Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=511889208&searchtext=

Secondary

The Salvaged Sound-Off

If I can recycle my bugle after I used it for target practice, you maggots can recycle your ammunition!

Takes Buff Banner damage to fill

+On use, regenerates offhand ammo equal to one full clip size (or 20 units of ammo for heavies and pyros) every 3 seconds, and increases reload rate by 50% on all weapons within radius

Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3025&searchtext=
There are individual parts spread through the workshop, but everything to it is in the picture.

Melee:

The Surviving Saw Blade

For both the Demoman and Soldier

Only thing surviving after Wave 666 and the War on Smissmas. Anything that hardy has got to be useful for something, right?

+Deals minicrits while explosive jumping.
+Deals bleed damage for 5 seconds after hit.
+Minicrit and crit damage will deal bleed damage for 15 seconds.
-25% damage penalty
-No random critical hits

Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=75018826&searchtext=

Criticism would be appreciated
A set for the Engineer inspired by Thrynity and Sir Lagsalot's banter. Allow me to offer my 2 cents on a building defender Engie.

Primary

The Boring Beam

Hardly something that doesn't interest anyone, it instead burns through people and is quite interesting.

Fires Pomson lasers with Pomson Reload, with unlimited ammo

+Projectiles penetrate players
+Projectile gains 25% damage each time it penetrates a player and gets 25% larger
+Damage falloff resets each time it penetrates a player.
+100% more projectile speed
-75% clip size
-15% damage penalty

Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=513807619&searchtext=

Secondary

The Itty Bitty Beacon

Get hit by this, and we WILL see you.

Shoots Resue Ranger projectiles with pistol bullet damage that move at hitscan speed.

+On hit: Player is revealed on the map for 10 seconds. Only one player may be revealed at a time. Spies hit by this will have their outline revealed, but not uncloaked.
+On hit: If sentry is within eyesight, sentry will automatically target player first, even if the opponent is out of sentry range.
+Sentry will do 25% damage to targets revealed in this manner.
+100% accurate
-Only one shot per magazine.
-90% offhand ammo

Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=126007620&searchtext=

Melee

The Rule of Thumb

Fit to match the last head hit with it.

+Grants a 15% damage bonus against the last class type you hit along with some bonus attributes. (Like the Action Hale)
Last hit: Attack: Sentry does 25% more damage and has 15% more range. Dispensers heal at 75% rate and regen ammo at 50% rate.
Last Hit: Defense: All buildings have 25% more defense and 25% more building healing from all sources. 25% shorter Sentry range.
Last Hit: Support: Dispensers heal 25% faster and regen ammo 50% faster. 15% less building healing from all sources. Sentry has 15% longer lock on time.
-25% damage penalty against classes different from the last you hit.

Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=154414860&searchtext=

Any suggestions? Set is supposed to allow an engie to set up in a more open area or especially in a long corridor and keep his sentry up. Strong against scouts, lone attackers, and people in a corridor, but suffers against multiple attackers spread out in many directions.
Set for Scout

Primary

The Perfectionist's Peppergun

"Perfect, just like me!" Scout, before he got ambushed by a soldier.

Shortstop based gun, including fire pattern.

+Reloads its entire 6 shot clip at once
+Chance to not consume ammo on reload, which is higher the more health you have, until 50% when at full health.
+Adds bullets to shots the more health you have. Adds 3 when above 33% max health, and 6 when above 66% max health.
+25% faster reload speed
-Reloads slower the lower health you have, until 35% reload speed at 1HP.
-Fires slower the lower health you have, until 50% fire rate at 1HP.
-50% less healing from all sources

Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1819407&searchtext=

The Camper's Comfort

Has many, many uses. Most of them very, very crude.

+ALT-FIRE uses this on yourself
+On Friendly/self hit: Removes Mad Milk, Jarate, and bleed debuffs
+On opponent hit: slows target by 20% for a period of time determined by length of travel.
+25% faster recharge per debuff removed on use.
-15% longer recharge time.

Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=93245678&searchtext=

The Meter Maid

All those parking violations really add up, don't they?.

+On hit: Target drops a pile of cash that restores your health, like in MvM.
+Cash piles can only be collected by you.
-50% swing speed penalty
-Cannot go above max overheal

Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=92645253&searchtext=

Comments would be appreciated
Set for the Heavy

Primary

The Spelunking Sapper

Heavy want to be spy, but still wants to shoot gun...

+25% building damage
+Shots ignore 25% of damage resistances
+Double bullets per shot
+50% damage resist while spun up and below 50% HP
-50% damage penalty against players
-25% more bullet spread

Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=101421994&searchtext=

Secondary

The Soviet Spiced Can of Spam

Your mouth isn't the only thing on fire after eating this can of meat spiced with the hottest peppers known to mannkind!

On consumption:
+Gain 10% movement speed for duration
+All attacks ignite foes for duration based on damage done (Suggestions wanted)
+Regain 100HP while eating
-20% damage vulnerability for duration
-Afterburn deals double damage for duration

Lasts as long as Buffalo Steak Sandvich. Acts as small health pack when thrown.

Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=511915613&searchtext=

Melee

The Knuckle Sandvich

Does other team want sandvich? I give them sandvich!

On melee kill: Drops a random food item. If you collect the food item, it will act like you consumed it directly, i.e. running over a dropped Buffalo Steak Sandvich will immediately put you under its effects. Any other person will just recieve health.
On crit hit: Drops a random food item.
-15% swing speed penalty
-50% longer regen time for secondaries.

Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3075&searchtext=

Comments would be appreciated.
Set for the Demoman

Primary

The Classic Moderne

Big cannonballs are best shared with people you hate, especially when shot with plenty of black powder.

(Fires Loose Cannon style projectiles)

+100% damage (when compared to a Loose Cannon round just hitting an opponent without exploding)
+70% shot speed
+50% reload speed
+Loose Cannon level of push force on hit
-Does not explode. Ever. Instead shatters after three seconds.
--50% damage against buildings
-75% clip size
(Does not need to alter fuse time as with the Loose Cannon. Fires like a normal granade launcher.)

Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=85653981&searchtext=

Secondary

The Nottingham Napalmer

Special brew of 1898 DeGroot Black Powder Spiced Rum + Coagulant + Remote igniter = A very productive waste of expensive alcohol. Wear fire retardant clothing.

+50% faster charge rate
+25% fire damage resistance while active
+Pipebombs now leave behind a pool of flaming oil on detonation that lasts 3-7 seconds based on charge.
--2 pipebombs out
-No push force, self or otherwise
-Can self ignite

Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=229433283&searchtext=

Melee

The Deadly Duelist

"I have been slighted for the last time by you Sir Scout! I demand satisfaction! Duel me!"

+Matches your speed to that of the last opponent you hit while active
+When hitting someone with this sword, you and the person hit gain the following characteristics:
Damage both parties take from sources other than the two duelists is reduced by 90%
Damage the two parties take from each other is increased by 50%
Both duelists are restricted to melee
Neither party can heal or enter spawn rooms
+/-The duel ends when one of the two duelists is dead. The victor receives full health and crits for 5 seconds after the duel ends.
-Hitting another person while dueling will deal 50 damage to you and start a duel with the new person.
-Honorbound: This weapon deals 50 damage when holstered, unless it kills.

Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=7165&searchtext=

Pardon the stat wall on the last one.
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