STEAM 组
Custom TF2 Weapons cTF2w
STEAM 组
Custom TF2 Weapons cTF2w
1,201
游戏中
6,593
在线
成立于
2015 年 6 月 19 日
语言
英语
国家/地区
United States 
正在显示第 81 - 90 项,共 126 项条目
555
Bug Reporting
293
Krimmer's Custom Weapons Ideas
引用自 Krimmer | cTF2w
-Custom Soldier Banner Weapon Suggestions- (Note: All of these can be possibly made even though banners aren't makeable somehow)

The Caffeine Craver
Basis: None
Weapon Type: Buff Banner with no stats (Effect durations, activation time, and etc are not excluded)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=5286&searchtext=
(+) Provides crits to all nearby team members
(+) Rage increases through damage done
(+) Damaging players while the effect is still active will still charge your effect meter
(-) 25% Longer charge fill damage
(-) 40% Smaller effect duration
(-) 33% Smaller effect range

Merasmus' Private Stash
Basis: None
Weapon Type: Buff Banner with no stats (Effect durations, activation time, and etc are not excluded)
Model: Team Colored
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=180001517&searchtext=
(+) Provides an stunner effect where dealing damage to an enemy will Boo! them (Scare) but damage will be reduced on your weapons by 50% to all nearby players
(+) 25% Larger effect range
(-) 33% Slower activation time

The Public Address
Basis: None
Weapon Type: Buff Banner with no stats (Effect durations, activation time, and etc are not excluded)
Model: Team Colored
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=74788313&searchtext=
(+) Provides all teammates a speed boost
(+) 50% Longer effect duration
(-) 25% Longer charge fill damage
(-) 100% Longer activation time

The Teams' Reserves
Basis: None
Weapon Type: Buff Banner with no stats (Effect durations, activation time, and etc are not excluded)
Model: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/ id=68574939&searchtext=the+teams
(+) Provides all nearby teammates with a 50% refill all their max ammo of every weapon including you
(+) Players around you in a 10 ft. radius will regenerate 1 ammo of their current weapon out slowly
(+) Regenerate 2 ammo of your current weapon out
(+) 20% Faster activation time
(+) 20% Smaller charge fill damage
(-) 90% Smaller effect duration
(-) 60% Less ammo from all ammo sources

Note: I suggest you remove the Buff Buffer if your going to add certain weapons here.
-The End-

Banner are makeable,just hard if you want to increase radius,damage done to fill meter,etc is hard.Luckily,Orion has done this.Thanks Orion!
40
MORE Q&A
555
Bug Reporting
10
Weekly Custom Weapon Discussion: New Engie Buildings
引用自 M...Merasmissions...
Yeah, there are certainly a few potential fixes for this thing. While I love the execution, (Amazing work on the coding, guys! I can't believe you got this thing to work properly! Mostly. And a looooovely model...) and I'm happy you guys managed to achieve something like this, it's only the first step in making a decent building.

One: You could make it so it also fixes other Engineer's buildings. The Repair Node can help a good Engie by letting him be free of their constricting buildings! Stop babysitting them, son! Go out there and have fun! That way, you can still have someone with a Dispenser on your team yet still let other Engies get off towards the frontlines.

Two: You could make it upgrade buildings too, albeit at a much slower rate. Dunno if it would require dropping ammo in that thing, but it might be interesting! Drop some scrap inside it to let it do your job (slowly...) while you go off and help your team.

Three: Let it heal players like a traditional dispenser, but keep it at a very, very small rate. Like, say, always keep it at the rate of a Level 1 Dispenser or less. It'd still be a help to the team, just...less so. It's not what it's intended for, but it can still support you some.

Or, and this is a maybe...: Remove the building entirely and keep it as a wrench. All your buildings are normally too powerful to sacrifice one just so you can turtle in a corner, so why not just keep all four instead of making one useless? Make it a wrench that passively fixes your buildings in the background, but make sure it has a downside. Say, any scrap used to fix the building is drawn from Engie's health, or use more scrap for less passive fixing, like: 30 Scrap = +10 passive building repair. And make it involuntary for ALL of these, to keep it as an upside AND a downside.

Those are just some potential buffs/reworks for the Node! Anybody else got a suggestion/opinion on these buffs?
The upgrade thing might be possible but it would instantly upgrade the building(Correct me Orion,Ray.CHData,Deathreux)
3,550
Suggestions for New Weapons (or New Attributes)
29
Important Vote 1
293
Krimmer's Custom Weapons Ideas
2,121
Ideas for Changes/Balancing (Custom Weapons)
正在显示第 81 - 90 项,共 126 项条目