NHÓM STEAM
Custom TF2 Weapons cTF2w
NHÓM STEAM
Custom TF2 Weapons cTF2w
766
ĐANG CHƠI
4,847
TRÊN MẠNG
Thành lập
19 Tháng 06, 2015
Ngôn ngữ
Tiếng Anh
Địa điểm
United States 
Hiển thị 1-8 trong 8 mục
3,550
Suggestions for New Weapons (or New Attributes)
0
Does Crafting look on R/TF2WeaponIdeas?
3,550
Suggestions for New Weapons (or New Attributes)
Had an Explosion of Weapon Ideas.

The Forward March:
Class: Medi
Slot: Secondary

WORKSHOP LINK: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=112767304&searchtext=

Description: For the Front Line Medic

- Cannot Match speed of healing target

- 15% Slower Ubercharge Rate

Ubercharge grants you and your healing target with 25% faster movement speed than a scout
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Popper:
Class: Scout
Slot: Primary

WORKSHOP LINK: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=643875388&searchtext=

Description: 1 shot of this gun and your opponent will be out of the park!

+ 75% more bullets per shot

- 50% bigger spread

- 88% clip size penalty (1 shot)

- 25% slower reload
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Explodo-Sap
Class: Spy
Slot: Sapper/PDA

WORKSHOP LINK: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2102&searchtext=

Description: I think the Engineer made a Boom-Boom

On Use: It will start a 3 second countdown. At the end of the countdown the Sapper will explode and apply Splash damage. Thrown in an arced angle. Countdown makes a loud noise once activated.

+ Sapper can be tossed

+ Sapper cannot be destroyed (Sapper can still be airblasted or vaporized by the Short Circuit)

- Can't be applied directly to a building

- 20 second cooldown after usage
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The Instructor
Class: Scout
Slot: Secondary

WORKSHOP LINK: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=231501136&searchtext=

Description: Do you expect us to talk? Nope, I expect you give me the frickin' intel

When weapon is active:

+ Silent Killer: Very quiet firing sound

+ 50% bigger clip size

+ 10% bonus damage to buildings

- 35% less damage

- 15% slower movement speed (You gotta be stealthy somehow)
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Iron Impactor
Class: Engineer
Slot: Primary

WORKSHOP LINK: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=268765258&searchtext=

Description: It's a sentry in your hand

Shoots mini missile projectiles instead of shells. Missiles have a 256 hammer unit radius. Fires in an arc. Deals Splash Damage. Missiles deal 150 damage on direct hits. Only has 10 missiles overall.

- Can only be restocked at resupply

- No Random Critical Hits
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The Bad Trip
Class: Demoman
Slot: Secondary

WORKSHOP LINK: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2340&searchtext=

Description: Defense is a tricky thing, especially if lasers aren't involved. Luckily for you, the Bad Trip does have lasers.

+ Stickies that go on walls emit a laser from where it's placed to the closest wall available. Enemies that walk into the laser will catch fire for 5 seconds, and lose 20% of their current health
^^^^^^^^^^^^^^^^^^^^^^
Alternative Suggestion: When player goes through the laser, The sticky auto detonates

+ 4 max stickybombs out

- 50% Damage

- Cannot be detonated in Mid-Air
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That's all my current weapon suggestions. I really hope these get in.
2,121
Ideas for Changes/Balancing (Custom Weapons)
Hiển thị 1-8 trong 8 mục