ГРУППА STEAM
Custom TF2 Weapons cTF2w
ГРУППА STEAM
Custom TF2 Weapons cTF2w
1,184
В ИГРЕ
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Создана
19 июня 2015 г.
Язык
английский
Страна
United States 
1–10 из 111
3,550
Suggestions for New Weapons (or New Attributes)
Автор сообщения: CrAzyDoginฅ^•ﻌ•^ฅ
Автор сообщения: Colonel $ly Banj♂
New Heavy Primary- Mighty Kremlin
+ Overheal does not decay on wearer
+ 150% max secondary ammo on wearer
+ percentage of damage dealt is returned as health (Can gain up to 25 health based on damage)
+ 30% max movement speed on wearer (equal movement speed as the Sniper)
+ 25% more accurate
+ Secondary shotgun deploys and holsters +35% faster

If an edible is equipped in secondary slot:
+ if an Edible is equipped, +60% faster recharge charge rate and +15% reduced eating time
+ 50% melee range, and +33% melee bounds
+ 30% damage bonus for melee weapons
+ 50% critical hit resistance on wearer
+ 33% damage resistance on wearer
+ 30% max movement speed on wearer (equal movement speed as the Sniper)

Kremlin based on a famous wall in Russia

* This wearable weapon concept me and RockOwl came up with together. Idea sounds golden to me sacrifice over a high dps primary

Maybe knockback, push force and or airblast resistance could potentially work here to. "shrug"
or faster reload speed if a secondary shotgun is equipped on kill or something?

Battle Heavy/Fat Scout as a playstyle that embraces it at maximum.

i dont think i need to say this but this shit is way too overpowered

alright then what do you suggest? Banjo and I thought about making Battle Heavy and Chaser Heavy more fun to play as at the cost of his MINIGUN, the thing he's known for and everyone complains about how its too bland and boring
Автор сообщения: nuclearbomb42
"Hunting Shotgun"
{
"classes"
{
"engineer" "1"
"pyro" "1"
"soldier" "1"
"heavy" "1"
}
"baseclass" "shotgun"
"baseindex" "9"
"nobots" "1"
"quality" "6"
"logname" "hunting_shotgun"
"description" "50% less damage falloff\n25% more accurate\n \n25% less fire rate\nkilling players with crits gibs \n15% deploy time increase \n10% more damage per pellet\nCredit to Rozzy85 on gamebanana for the model"
"attributes"
{
"dmg falloff decreased"
{
"plugin" "tf2attributes"
"value" "50"
}
"weapon spread bonus"
{
"plugin" "tf2attributes"
"value" "25"
}
"fire rate penalty"
{
"plugin" "tf2attributes"
"value" "25"
}
"crit kill will gib"
{
"plugin" "tf2attributes"
"value" "1"
}
"weapon_allow_inspect"
{
"plugin" "tf2attributes"
"value" "1"
}
"deploy time increased"
{
"plugin" "tf2attributes"
"value" "15"
}

"damage bonus"
{
"plugin" "tf2attributes"
"value" "10"
}
"viewmodel"
{
"modelname" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf_server\Servers\tf_serverfolder\Server\tf\download\hunting_shotgun\models\weapons\c_models\c_shotgun\c_huntingshotgun.mdl"
}
"worldmodel"
{
"modelname" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf_server\Servers\tf_serverfolder\Server\tf\download\hunting_shotgun\models\weapons\c_models\c_shotgun\c_huntingshotgun.mdl"
}
}

model: https://gamebanana.com/mods/195101 (rename the "c_shotgun" part to "c_huntingshotgun")
important notes:if you do add this make sure to NOT lower the movement speed of the character, and dont lower the health of the character, because that would defeat the purpose of the weapon. Other than that, tweak it how ever you like as long as you keep the base idea

I suggest making this shorter and more understandable like

Weapon Title

Pros

Cons

description

Like it is in the actual game, simple and to the point
1–10 из 111