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Custom TF2 Weapons cTF2w
STEAM 组
Custom TF2 Weapons cTF2w
1,096
游戏中
5,896
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成立于
2015 年 6 月 19 日
语言
英语
国家/地区
United States 
正在显示第 431 - 440 项,共 572 项条目
293
Krimmer's Custom Weapons Ideas
-Random Weapons 4-

The Ballistic Trajectory
Class: Scout
Slot: Secondary
Basis: None
Model: Weapon Is Hidden
+Holding down alt-fire will allow the player to glide steadily across the map with a defense boost
-Effect only lasts for 5 seconds
-Effect has a cooldown of 6 seconds
-Wearer cannot double jump

The Persistent Persuasion
Class: Heavy
Slot: Primary
Basis: None
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=440768455&searchtext=
+50% Crit resistance while weapon is deployed
+35% Damage resistance to all sources while weapon is deployed
-25% Slower firing speed
-20% Less healing from all heal sources on wearer
-10% Slower movement speed while weapon is deployed

The Texas Chainsaw
Class: Engineer
Slot: Melee
Basis: None
Model: Team Colored
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=93566184&searchtext=Chainsaw
+Can be turned on or off with alt-fire
+20% Faster movement speed on wearer
+55% Damage dealt when turned on
+125 Max health on wearer
-No other weapons can be used while weapon is active
-Cannot build, repair, or fill up buildings with ammo
-Consumes 5 metal per second while turned on
-No random critical hits
-Cannot be crit boosted
-50% Damage penalty when turned off

The Overcompensator
Class: Sniper
Slot: Primary
Basis: None
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=385607672&searchtext=The+Overcompensator
+Damage and reload speed increases on headshot to a maximum of 50%
-Damage and reload speed decreases on miss to a minimum of 50%

The Hasty Hitmann
Class: Sniper
Slot: Primary
Basis: None
Model: Team Colored
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=283836916&searchtext=
+Starts at full charge
-Charge decays every second
-Charge does not affect bodyshot damage
-33% Maximum charge damage penalty

The High Noon
Class: Sniper
Slot: Primary
Basis: None
Model: New Reload Animation
http://psteamcommunity.yuanyoumao.com/home#scrollTop=0
+Clip size increases on kill to a maximum of 6 shots
+Damage will increase by
+45% Faster firing speed
-Reload speed decreases by 20% every kill
-30% Less accurate while unscoped
-15% Slower charge rate
-33% Damage penalty

The Quickdraw
Class: Spy
Slot: Secondary
Basis: None
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=517276809&searchtext=
+When weapon is equipped, weapon will automatically fire
+On hit, bullets will mini-crit
+20% More accurate
-50% Smaller clip size
-Weapon can only reloads when not active
-Weapon reloads while not active
-Cannot be fired manually
-After weapon is fired, user must wait 2 seconds to switch back to a different weapon

The Mini Sapper
Class: Spy
Slot: Sapper
Basis: None
Model: Team Colored
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=145982232&searchtext=
+Silent Killer: Engineers do not get a warning that their buildings are being sapped
-Weapon does not disable buildings. They will still be active
-Sappers take one hit to destroy
-60% Sapper damage penalty (10 Dmg/s)

-The End- (More will come tommorow. I'm busy with other things in my life you know. Have a good one! :) )
-The Hidden Weapons- (Very Important: There Is Only Hidden Weapons)

-Scout-

The Rapid Dash (No it's not the pokemon. That's what my friend asked)
Slot: Melee
Basis: None
+Alt-fire will give the player the bonk atomic punch effect with a speed boost
+100% Less push force while effect is active
-25% Damage vulnerability when effect wears off
-20% Slower movement speed when effect wears off

-The Soldier-

The General Command
Slot: Secondary
Basis: None
+Alt-fire will damage all players on the map by 50 with a 30 second cooldown in 15 seconds
-While alt-fire is activated, user will be outlined and marked for death before the effect occurs

Kamikaze
Slot: Secondary
Basis: The Berserker Mode
+When user is below 50 hp, user will gain a battalion's backup boost and a speed boost for 3 seconds and will set off a big explosion instant killing all nearby players including you in 3 seconds
+40% Damage resistance on wearer
-Recieves no health from all medi-beams, dispensers, and health packs only on wearer
-10% Slower movement speed on wearer

Cool Tip: Notice how I said only those 3? Well, you can actually use the Black Box or Half-Zatoichi with this weapon but, it's still a huge punishment.

The Reinforcements
Slot: Secondary
Basis: None
+Alt-fire will instantly spawn every teammate back in with a speed boost with the battalion's backup and buff banner boost with a cooldown of 50 seconds. This does not apply to you.
+Effect lasts until their next life or the user of the weapon dies
-While effect is active, user is marked for death
-Effect cannot be used when below 50% health

-The Pyro-

The Fire Ball
Slot: Secondary
Basis: None
+Alt-fire will give the user a speed and the battalion's backup boost
+Alt-fire will create a ring of fire around the player igniting nearby players on hit
+Can hit alt-fire again to stop the effect
+10% Damage resistance on wearer
-Effect costs 5 ammo from your primary weapon per second
-50% Less ammo from all ammo sources
-Wearer cannot airblast

Hell's Curse
Slot: Secondary
Basis: None
+Taken damage will increase damage charge which will increase damage done to all enemies on the map and will ignite all enemy players on the map until they reach a heal source
+25% Afterburn damage
+Max Damage charge is 25
-35% Damage vulnerability on wearer
-10% Slower move speed on wearer

The Flaming Core
Slot: Secondary
Basis: The Berserker Mode
+When user is below 50 health, user will gain the battalion's backup boost and will regenerate health rapidly fast up to 250 overhealed health for 5 seconds
+25 Max health on wearer
+After effect wears off, user will gain a speed boost and become ubered for 3 seconds
+10% Damage resistance from all sources while effect is active
+When user is below 50 health, user will also have a ring of fire around you dealing high damage to anyone hit
+100% Less push force while effect is active
-Player cannot move or jump while effect is active
-30% Damage vulnerability on wearer
-10% Slower movement speed on wearer
-20% Melee damage vulnerability

-The Demoman-

The Bomb Rush
Slot: Melee
Basis: None
+25% Faster firing speed on primary and secondary weapon
+35% Faster movement speed on wearer
+50% Bigger clip size on primary and secondary weapon
+25% Faster projectile speed on primary and secondary weapon
-25% Damage vulnerability on wearer

-The Heavy-

The Bulletproof Vest
Slot: Primary
Basis: None
+Weapon allows the player to takes no damage from bullets
-25% Fire damage vulnerability on wearer
-75% Damage vulnerability on wearer
-15% Slower movement speed on wearer

Note: Woah, woah, woah! Put your pitchforks down... This weapon may make you immune to bullets but, you are still very vulnerable to other sources. Even melee! Sure... Alot of classes have bullet registered weapons. Trust me. This may work out.

Cool Tip: Try this with the Fat Scout. It may make a difference...

-The Engineer-

The Bubble Shields
Slot: Construction PDA
Basis: The Wrangler (Not really but, somewhat)
+/- Sentries gain a shield that reduces damage and repair by 66%.
+50% Damage resistance on wearer
+Sentries cannot be sapped or disabled (Sentries can be disabled by the Cow Mangler 5000)
+33% Max sentry health (+50 HP)
-33% Smaller sentry ammo capacity
-50% Smaller sentry firing speed
-25% Less sentry damage
-20% Smaller sentry range

The Electrons (Little Robots Friends!)
Slot: Secondary
Basis: None
+Nearby players inside a normal mini-sentry range will take 15 damage every 1 second
+Upon kill, enemies will turned into ashes
+On hit, nearby enemies are outlined
+Upon death, all nearby enemies inside a normal mini-sentry range will take 25 damage
+25 Max health on wearer
-25% Fire damage vulnerability on wearer
-25% Damage vulnerability on wearer

Cool Tip: Suggested for playing battle engie. This weapon is supposed to act like a guardian sentry or something.

-The Spy-

The Cloak (No, literally. It's a cloak)
Slot: Invis Watch
Basis: None
+Cloak is unlimited as long as the player takes no damage
+User can still attack while cloaked
+40% Damage resistance while cloaked
-When user takes damage, you will be revealed for 3 seconds
-Attacking will reveal yourself for 5 seconds
-User cannot cloak manually
-No cloak from ammo boxes on wearer (This is to prevent trollers)
-20% Damage vulnerability while uncloaked

-The End-

If you didn't notice, I didn't include medic or sniper because, I couldn't think of any hidden weapons for them besides the Blood Pack weapon I created for medic and the fact that if you give sniper any hidden weapons, he'll probably be OP.

-Other-

Hello! If your reading this, I tricked you! This a little stupid story I made about me and Crafting. Here we go!

Warning: This content contains dumb quality of a story and most of this is exaggerated thanks to Krimmer. Have a good one!

So I walk into my room and search on youtube.com "TF2" and found a video by Karma Charger; A youtuber that is amazing and I'm subscribed to; posted a video called "Custom Weapons Server Trailer" or something like that. Anyways, I see the trailer and say "Hmm... This seems interesting... I find out there's a group page about it so, I join it. Turns out Crafting was in here and I thought "Will senpai notice me?" and also found out that there is a discussion for weapon suggestions. So, I join the discussion and post a bunch of weapon suggestions. I'm always like Crafting's slave that must post weapon suggestions or I'll be not noticed anymore with no pay at all. So still today and so forth, I still post weapon suggestions. I wonder why... Anyway, that's the story of me and Crafting even though it really isn't. If you reached the end of this paragraph of life, you made it! Congrats! If you didn't, you probably died of boredom or laughter. Have a good one!
-The Deck of Spy- (All Spy Weapons)

The Counterfeat
Slot: Invis Watch
Basis: The Dead Ringer
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=8796
+Cloak Type: Feign Death
+Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance
+Wearer takes no damage while cloaked
+100% Reduction in push force taken from damage and airblasts while cloak is active
+Instant regen rate while feign death is not active
-Drains 20 max health every feign death. Only can drain down to 65 health.
-When 65 health is reached, cloak is not usable again
-50% Less cloak meter on wearer
-No cloak meter from ammo boxes when invisible

Tip: You only have 4 chances to use this cloak but, you do have a very high advantage of surviving when the feign death is activated.

The Calling Card
Slot: Melee
Basis: None
Model: Team Colored
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=75929023
+1/2 Chance of restoring all health on backstab
+1/2 Chance of restoring all ammo on backstab
-25 Health on wearer
-No cloak meter from all ammo sources
-No health from all all heal sources

Cool Fact: You have a 1/4 chance of getting both effects. Notice also that I put no cloak meter instead of ammo?

The Luck of the Trade
Slot: Melee
Basis: None
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=6195
+Upon backstab, player has a 10% chance of outlining all enemy players on the map
+Upon backstab, player will increase chance of outlining all enemy players on the map by 10%
+Gain a speed boost on kill
-25 Health on wearer
-50% Slower firing speed
-25% Base damage penalty

The Tree of Life
Slot: Melee
Basis: None
Model: Team Colored
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1783290&searchtext=
+Upon backstab, will add 25 more max health and will health 50 health to the player
+25 Max health on wearer
+60% More health from all heal sources
+Max health allowed is 250
-25 Max health on miss
-25% Base damage penalty
-Drains 3 health per second on wearer
-25% Damage vulnerability on wearer

The Blade of Fire
Slot: Melee
Basis: None
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=235552730&searchtext=
+Upon backstab, all nearby players will be set on fire for 10 seconds
+25% Afterburn damage
+On hit, ignites enemy players for 3 seconds
+On critical hit kills, will turn players to ashes
+40% Fire damage resistance
+100% Mini-crits vs. Burning players
-50% Base damage penalty
-You will be ignited as long as the weapon is active
-No random critical hits
-Upon backstab, user will be slowed by 20% for 2 seconds

The Explodo Sapper
Slot: Sapper
Basis: None
Model: Team Colored? (?: Unknown)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2102&searchtext=
+Upon explosion, all nearby players or buildings will take high explosive damage
-Unlimited sapper duration
-20% Less sapper damage

The Signal Sapper
Slot: Sapper
Basis: None
Model: Team Colored and Sappng Animation
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=338086544&searchtext=
+When sapper is placed on a building, all nearby players will be outlined and marked for death as long as the sapper is active
+150% Sapper health
-Unlimited sapper duration
-Sapper does no damage

-The End-
-The Types of Classes Out There- (I've seen some types of classes out there such as the battle engie, battle medic, and etc.)

-The Enhanced Weapons-

1. The Enhanced Battle Engineer (I'll try not to make it OP. Trust me)

The Combat Sentry Gun (Don't get confused with the Combat Mini Sentry Gun)
Slot: Melee
Basis: The Gunslinger and Mini Sentry
Model: Team Colored
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=434955031&searchtext=
+75 Max health on wearer
+20% Max sentry health
+25% Sentry damage bonus
+Sentry starts at 60 hp instead of 50 hp when built
-Cannot be upgraded. Engineer's can still refill it's health and ammo
-Sentry build speed increased by 100% (Not 150%. That's the regular mini sentry)
-25% Bigger metal cost for mini sentry
-25% Slower sentry firing speed
-Replaces the Sentry with a Mini-Sentry
-No random critical hits

The Mini Dispenser (I know no buildings. It's just an PDA to make the dispenser act like the mini dispenser)
Slot: PDA
Basis: The Mini Sentry (Not really but, somewhat)
Model: None (Here is a model though of it if you wanna see it)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=74832833&searchtext=
+25% Smaller metal cost for a dispenser
+50% Faster regen rate (Basically it's 50% faster in giving ammo, health, and etc.)
+Dispenser build speed increased by 150%
-50% Less ammo, health, metal, and cloak given to players
-50 Less max dispenser health (Around 33% smaller max dispenser health)
-Building cannot be upgraded
-Drops zero metal when destroyed
-Starts at only 50 health when first deployed and builds health up to 100 over the course of the build animation.

2. The Pybro (An engie's best friend)

The Combusting Chamber
Slot: Primary
Basis: None
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=229524401&searchtext=
+25% Damage bonus
+100% Critical hits vs. Cloaked or disguised players
+100% Mini-crits vs. Burning players
+50% Longer afterburn duration
-125% Base damage penalty
-25% More ammo consumption
-25% Bigger airblast cost

The Vac Guard
Slot: Primary
Basis: The Projectile Shield (Not really but, somewhat)
Model: Team Colored and Custom Kill Icon
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1799&searchtext=
+While weapon is active, a projectile shield will appear in front of the player
+When a projectile is reflected, it will crit instead of mini-crit
+33% Smaller airblast cooldown
+25% Damage resistance to all sources
-100% Damage penalty (I do not know if this conflicts with airblasted projectiles. I want it not to)
-No afterburn
-Projectile shield does no damage to players. It just disinigrates projectiles

3. The Enhanced Battle Medic

The Super Syringe Gun
Slot: Primary
Basis: The Syringe Gun
Model: Team Colored and Firing Animation
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=464992289&searchtext=
+Weapon shoots 4 syringes instead of 1 per shot
+150% Damage bonus
+On kill, user will gain mini-crits for 5 seconds
-150% Slower firing speed
-75% Smaller clip size
-33% Smaller ammo capacity
-No random critical hits
-35% Slower reload speed

The Blood Pack (Warning: This weapon is very crucial to actual healing medics)
Slot: Secondary
Basis: None
Model: None (Weapon Is Hidden)
+50 Max health on wearer
+On wearer, 2 Hp is regenerated every second
+On kill, restores 25% health (By on kill I mean, with any weapon equipped with it)
+25% Damage resistance on wearer
-Weapon replaces secondary weapon

The Big Sister's Sting
Slot: Melee
Model: Team Colored
Basis: None
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=132215509&searchtext=Big+Sister
+25 Max health on wearer
+25% Damage resistance while active
+40% Base damage bonus
+5% Damage bonus (This actually makes a huge difference once it comes to critical hits)
+100% Critical hits on behind
-No random critical hits
-20% Slower movement speed while weapon is active
-50% Slower firing speed

-Unused Weapons In Mind- (Just weapons that I thought of after these)

The Projectile Repulsor
Class: Pyro
Slot: Primary
Basis: The Flamethrower (Not really but, somewhat)
Model: Team Colored
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=72978170&searchtext=
+Upon reflect, projectiles will crit instead of mini-crit
+33% Smaller airblast cooldown
+Weapon regenerates 25 ammo per second on primary weapon
+When projectile is reflected, the projectile will have a 25% faster projectile speed
+20% Bigger push force upon airblast
+50% Explosive damage resistance
-Wearer cannot obtain ammo from any ammo source for primary weapon
-100% Damage penalty
-Weapon has no afterburn
-150% Airblast cost

The Biowaste Pump
Class: Medic
Slot: Secondary
Basis: None
Model: Team Colored
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=151944588&searchtext=
+200% Bigger overheal
+25% Faster heal rate
+25% Longer ubercharge duration
+Ubercharge will give the user and target all banner boosts
-On ubercharge, target is restricted to their melee weapon
-3 hp is drained while weapon is active
-25% Longer ubercharge rate
-Overheal decay rate is instant

The Blood Agent
Class: Spy
Slot: Melee
Basis: None
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=83380567&searchtext=
+On hit, adds an extra 5 max health
+On kill, adds an extra 10 max health
+On backstab, adds an extra 10 max health
+Max health capacity is 200
+25% Faster firing speed
+On kill, will automatically disguise as enemy player killed by the backstab
-Backstabs only deal 50% damage of the enemy's health
-50% Damage penalty
-Wearer cannot disguise
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