STEAM-GRUPP
Custom TF2 Weapons cTF2w
STEAM-GRUPP
Custom TF2 Weapons cTF2w
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Grundades
19 juni 2015
Språk
Engelska
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United States 
Visar 461–470 av 572 poster
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Suggestions for New Weapons (or New Attributes)
-Meet The Robot Weapons- (Prepare to meet the robot leader weapons)
Note: These are the weapons of the giant robots but, don't worry. I'll try to make them all balanced. Note me if you suggest a change. Also, all weapons will be almost the same as the wiki description of the robots.
Note: All weapons will be stock but, you guys can suggest a model best fit for it. Feel free to look up the robot's names!

Scout Weapon Count: 0 (There are only scouts with passive abilities no changed weapons)

Soldier Weapon Count: 4 (Your in for a soldier ride buddy)
Soldier Weapon Types: Primaries

Colonel Barrage's Barrage Launcher (Soldier Primary)
+80% Faster firing speed
+80% faster reload rate
+10 rockets in clip (150% Bigger clip size)
+30 Ammo capacity (100% Bigger ammo capacity)
-70% Damage penalty
-50% Slower movement speed on wearer
-60% Slower projectile speed
-5 degree rocket spread
-Does not fire until fully reloaded
-User cannot rocket jump

Major Crit's Crit Launcher (Soldier Primary)
+6 Rockets in clip (50% Bigger Clip Size)
+60% faster reload rate
+80% faster firing speed
+On kill, gain crits for 1 second
-50% Damage penalty
-50% movement speed on wearer
-Does not fire until fully reloaded
-5 degree rocket spread
-50% Slower projectile speed
-User cannot rocket jump

Segreant Crit's Rocket Launcher (Soldier Primary)
+100% crit chance
+40% faster reload rate
+80% faster firing speed
-25% Slower projectile speed
-50% movement speed on wearer
-25% Damage penalty
-3 degree rocket spread
-Does not fire until fully reloaded
-25% Smaller clip size

Pyro Weapon Count: 0

Demoman Weapon Count: 2
Demoman Weapon Types: Primaries

Major Bomber's First Abombment (Demoman Primary)
+100% clip size
+50% faster projectile speed
+50% faster reload rate
+100% crit chance
+80% faster firing speed
-50% Damage penalty
-70% movement speed on wearer
-Does not fire until fully reloaded

Sir Nukesalot's Nuker (Demoman Primary)
+35% explosion radius
+100% crit chance
+20% Damage penalty (This is 20% so it allows classes with 125 health to survive)
-50% movement speed
-75% clip size
-20% projectile speed
-75% slower reload rate
+5 degrees random projectile deviation (Con)

Heavy Weapon Count: 1
Heavy Weapon Types: Melee

Captain Punch's Helmet of Punches (Heavy Melee?)
+Hey! Do you wanna be my mini captain punch? Try this!
+User can only use melee while active
+30,000 HP
+Extra +45% vertical airblast resistance
+35% knockback resistance
+2.5x damage dealt
+20% faster firing speed
-30% movement speed

Rest Of Classes: None

Reminder: These weapons do kinda look unblanaced... So, if you think there sohuld be a change, tell me.
-The Bonk-Pocalypse- (All Bonked Up Weapons!)

The Dark Bonk! (Scout Secondary)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=140941096&searchtext=
+When drank, player will become fully invisible and will have a cloak meter active
+Bonk will last as long as the cloak still has ammo
+/- Cloak drain rate based on movement speed
+25% Bigger cloak ammo
-Weapon does not recharge cloak
-When bumped into, player will be slightly revealed (Cloak and Dagger Effect)

Tip: Try to think out where your going instead of rushing in.

The Leapin-ade (Scout Secondary)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1475&searchtext=
+/- When drank, player will become ubered and will drain 5 health
+/- 50% Longer bonk duration
-Wearer cannot pick up health packs while active

Tip: Try not to kill yourself with this weapon. It drains a total of 60 health.

The Bonk! Shoot Beer (Scout Secondary)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=310087791&searchtext=
+When drank, will increase firing speed, accuracy, and reload speed by 25%
-When drank, user will be marked for death

Tip: Don't get too cocky scout...

The Bonk! Freeze (Scout Secondary)
Model: Team Colored
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=412296421&searchtext=
+When drank, user will be given the hype boost and mini-crit boost
-When effect wears off, user will be stuck in place not being able to shoot for 5 seconds

Tip: Similar to the Bonk! Shoot Beer but this time, you might wanna stay where enemies are when the effect wears off...

The Bonk! O' Late (Scout Secondary)
Model: Team Colored
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=4919&searchtext=
+When drank, user will become immune to afterburn and gain a 50% fire resistance
+50% Longer bonk! duration

Tip: Don't think your invulnerable to rockets, bullets, and melee kiddo...

The Bonkin' Bomb! (Scout Secondary)
Model:
http://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/104795980/618459405719892814/
+Upon death, user will create a big explosion which will instant kill enemies on hit
-20% Slower movement speed on wearer

The Nuclear Bonker (Scout Melee)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=169846462&searchtext=
+On hit, players will be lowered to 25% health and will drain 5 health per second
+On kill, one can will regenerate
-100% Slower firing speed (1 Second delay per hit)
-Weapon can only fire 4 times because of crushing cans

Tip: Try not to spam it ok?

The Bonk! Ponk Hammer (Scout Melee)
Model: Team Colored
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=87610374&searchtext=Bonk
+10% Increased drink meter on hit
+25% Longer drink duration on wearer
+15% Faster firing speed
-10% Damage vulnerability while active
-10% Slower movement speed on wearer
-80% Damage penalty
-Weapon cannot be crit boosted
-No random critical hits

Tip: You may think it seems very good. But, there is a small catch...
Note: Some attributes aren't mine. They are the owners.

If I missed any bonk weapon, please let me know. I may have forgotten some...
-The Buisness Menn- (Part 1 out of 2)

The Bad Liar (Scout Primary)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=142457669&searchtext=
+I'm not gonna lie to you but, there is a chance of you dying tonight.
+Critical hits on back shots
+75% More accurate bullets
+Reloads clip size in one reload just like the force-of-nature
-50% Less damage on bodyshots
-33% Slower firing speed
-66% Smaller clip size (2 Clip size)

The Last Words (Scout Secondary)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=116596509&searchtext=
+Any last words? No...? I've got some for ya. You're dead...
+300% Damage bonus
+Wearer takes no fall damage
+25% Faster reload speed
-15% Slower movement speed while active
-75% Smaller clip size
-50% Slower firing speed
-33% Smaller ammo capacity

The Face of A Mad Mann (Soldier Secondary)
Model: Weapon Is Hidden
+You see this? This is a mean look maggots!
+Nearby enemy players will be knocked away from you (Basically prevents you from being melee'd or close ranged attacked)
+Nearby friendly teammates will gain a speed boost
-20% Damage vulnerability on wearer

The Getaway Procedure (Soldier Melee)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1006&searchtext=
+Watch your back, cupcake!
+Weapon critical hits from behind
+Weapon does 550% Damage bonus on behind hits (This weapon will have the backstab feature)
+50% Damage bonus
+On kill, user will gain a non-visible speed boost and become invisible
-25% Slower firing speed
-50% More damage intake from rocket jumps
-15% Slower movement speed while active

The Buzz-Killer (Pyro Secondary)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=95474428&searchtext=
+Weapon instant kills players below 50% health
+25% Damage bonus
+50% More accurate bullets
+Weapon marks players for death on hit
-50% Slower reload speed
-75% Less clip size
-75% Less ammo capacity

The Cocktail Suprise (Pyro Secondary)
Model: New Projectile?
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=20605&searchtext=
+Throwable and rechargable
+Weapon can be lit on fire
+If lit on fire upon impact, it will leave behind a area of fire which lasts for 5 seconds which rapidly damages player stepping on it
+Weapon is allowed in medieval mode
-50% Short afterburn duration
-Weapon does no damage when not lit of fire

The Message Sender (Demoman Secondary)
Model: Team Colored and New Projectile
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1270&searchtext=
+Tell your boss we're coming for him next lad! In hell!
+On hit, knocks player up in the air very high
+On hit, slows players by 100% (Players cannot move)
-75% Smaller Clip size
-75% Smaller ammo capacity
-Weapon drains enemy health down to 15

Cool Tip: Try combining this with the "Knock-Out Sack". It will be a blast... Get it? Ehhh...?

The Knock-Out Sack (Demoman Melee)
Model: Jigglebones?
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3175&searchtext=
+Aye... Wake up lad... We got some questions for ya...
+When the enemy is below 50%, there is a 1/2 chance of super stunning enemies on hit for 5 seconds
+On hit, weapon knocks players back on hit
-When enemy is super stunned, the enemy will be invincible to everything for 7 seconds
-100% Damage penalty

The Brief Mistake (Heavy Primary)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=440768455&searchtext=
+You don't want to mess with the heavy weapons pal...
+When user is below 75%-25% health, user will gain a 80% Damage bonus
+When user is below 25% health, user will gain mini-crits and a defensive boost
+On kill, user will regain 200 health
-50% Damage penalty
-20% Slower movement speed on wearer
-20% Slower firing speed

The Bolshevik Bomber (Heavy Secondary)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=508837899&searchtext=
Note: All attributes with that can be confused with the shotgun and grenade launcher will have (Insert Weapon Here) before it to show what the penalties and bonuses are for.
+I am terrorist... I kill you now.
+Weapon shoots grenades instead of bullets
+On hit, enemies will be knocked back
+Very little bounce and roll
+(Grenade Launcher) 66% Bigger explosion radius
+/- 25% Less knockback range
-(Grenade Launcher) 25% Damage penalty
-(Grenade Launcher) 25% Smaller clip size
-(Grenade Launcher) 25% Smaller ammo capacity

Part 2 Coming Soon...
-Chapter 1: The Soldier-

The Dam Destroyer (Soldier Primary)
Model: Team Colored
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=131578661&searchtext=
+100% Damage vs. Buildings
+75% Damage bonus
+Projectile cannot be reflected but, can be destroyed
+300% Bigger explosion radius
+Weapon creates a huge smokey explosion upon projectile impact
-75% Smaller clip size
-100% Self inflicted blast damage taken (Doubles the amount of blast damage taken from user)
-50% Slower reload speed
-25% Slower firing speed
-No random ciritcal hits
-Weapon cannot be crit boosted
-3 Ammo capacity

The Dying Wish (Soldier Melee)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=68543661&searchtext=
+Upon death while weapon is active, all nearby players will gain a mini-crit boost for 5 seconds
+If players kill the player who killed you, you will respawn back where you died (And yes you can tele frag)
-If players do not kill the person who killed you, nearby players that gained the mini-crits will be marked for death and so will you on respawn (This is to make so people dont go purposely killing themselves)
-80% Damage penalty
-When players are marked for death, it will not be resetted. They have to stick with it until they die.

The Springer (Soldier Secondary)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=298552108&searchtext=
+Wearer does not take fall damage
+100% Bigger jump height
-20% Damage vulnerability on wearer

-Chapter 2: The Demoman-

The Rocket Popper (Demoman Melee)
Model: Team Colored
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=107156533&searchtext=
+Place this on your friends back for a better explosion mann!
+Upon hit, players will be knocked up in the air and explode on max knock up height
+Explosion does
+Critical hits on behind
+Explosion will do 2x the damage of a rocket (200 Damage when not critted/500 when critted)
-Weapon melee will deal no damage
-Weapon will dissapear on hit
-On enemy death, will set off firewords (This may or may not have showed where you killed the player)

-Chapter 3: The Sniper-

The Enhanced Scope (Sniper Secondary)
Model: Weapon Is Hidden
+25% Faster scope charge
+Scope can see farther than normal
+Scope will allow sniper to hit enemies at any range (Snipers can shoot from very far but, in some maps there are very long parts of the map snipers can't shoot that far)

-Chapter 4: The Heavy-

The Dispensement (Heavy Primary)
Model: Team Colored
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=108582471&searchtext=
+Player will have a mobile level 1 dispenser minigun healing the user and players around you (Read below for more info)
+While spun up, nearby players and user regains 20% ammo per second (10 Ammo)
+While spun up, nearby players and user regains 10 health per second
+While spun up, nearby engineers will regain 40 metal per 5 seconds
+25% Faster firing speed
-While spun up, user will drain 5 health per second
-50 Health on wearer
-50% Damage penalty

The Heavy Blocker (Heavy Melee)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=150042857&searchtext=
+User does not take damage from all sources besides backstabs
+While weapon is active, a projectile shield which does no damage will be placed in front of the heavy (The projectiles still will be evaporated besides fire and melee obviously)
-User cannot move while weapon is active
-Weapon does either no damage or can't attack
+/- 100% Wider class hit register (This will actually help block players but, it apparently counts as a con because of it being easier for people to hit)

The Heavy Stomper (Heavy Secondary)
Model: Weapon Is Hidden
+75% Damage resistance from all sources on wearer
+75% Bigger jump height
+Deals 5x falling damage to the player you land on
+90% Less reduction in push force taken from damage
+Wearer takes no fall damage
+When user hits the ground, all players around him will be knocked up in the air
-Weapon does no damage besides the fall damage from knocked up enemies
-User can only use melee while weapon is active
-Melee does no damage while active
-30% Slower movement speed on wearer

-Chapter 5: The Pyro-

The Summer Steamer (Pyro Primary)
Model: Team Colored and New Projectile
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=148354347&searchtext=
+On hit, enemies will be covered in water
+100% Longer duration of afterburn
+100% Critical hits vs. Players covered in water
+25% Faster firing speed
-Weapon cannot airblast
-50% Damage penalty
-100% Afterburn damage penalty
+/- Afterburn is replaced with water

The Ice Breaker (Pyro Melee)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=5084&searchtext=
+Weapon will ignore any attributes that repels fire or afterburn (Examples: The Spy-Cicle, The Chargin' Targe, and The Splendid Screen because of it's fire resistance)
+On hit, players will be ignited for 5 seconds
+35% Longer melee range
-20% Damage bonus
-20% Damage vulnerability while active
-No random critical hits

Cool Tip: Try getting a friend with the kritzkrieg to kritz you vs. players that repel fire.

-Chapter 6: The Last One- (The Scout)

The Massachusette's Mare Leg (Scout Primary)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=229521103&searchtext=
+25% Faster movement speed on wearer (Fact: Horses run faster than humans)
+25% Bigger jump height on wearer (Fact: Horses jump higher than humans)
+On hit, players will be knocked away
+33% Damage bonus
-66% Clip size (Fact: Horses use 2 legs to attack)
-50% Slower firing speed

The Stick and Stone (Scout Melee)
Model: New Projectile
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=78314099&searchtext=
+Sticks and stones may break your bones but not mine.
+300% Damage bonus
+200% Bigger clip size
+66% Faster ball recharge time
-Alt-fire does not stun players
-15 Health on wearer

-Chapter 7: This Is The Part Where I Tricked You- (The Classes Not Given Weapons Yet)

The Third Charm (Engineer Primary)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=125758009&searchtext=
+On hit, player will be marked for death
+On second hit, player will be critted the next hitted shot
+On third hit, the weapon will automatically go onto the next clip
-50% Smaller clip size
-9 Ammo capacity
-500% Slower reload speed (Takes 2 seconds per 1 clip size)

The Morgan (Engineer Primary)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=345318403&searchtext=
+Weapon instant kills enemies on hit
+Bullets penetrate enemy players
+Weapon reloads by itself when not equipped
+On kill, player regains all health back
+100% Faster weapon switch while active
+/-100% Very accurate bullets (Straight line bullets)
-2 Ammo capacity
-100% Slower reload speed
-Weapon cannot regain it's ammo back from ammo packs
-Weapon cannot reload while active
-1 Clip size

Cool Tip: Use this for only getaways since you have very low ammo.

The Summer Splasher (Medic Primary)
Model: Team Colored
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=125949104&searchtext=
+On hit, enemies will be soaked in water
+100% Critical hits vs. Wet Players
+Weapon does not need to reload
+200 Clip size
+No ammo capacity
-50% Slower firing speed
-50% Damage penalty

The Second Opinion (Medic Secondary)
Model: Team Colored
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=6485&searchtext=
+50% Faster ubercharge rate
+/- When the user or target being healed are below 75% health, the ubercharge will activate. However, backstabs can completely demolish this.
-User cannot heal players with their melee out (This is funny because most ubercharged patients will pull out their melee. Alot of people hate this so... here)
-User cannot activate ubercharge manually

Note: This weapon is used for bad medic players. Also, this will maybe teach you a few lessons about the medic. I really do think this will help out bad medic players.

The Sleeper Agent (Spy Secondary) Note: It is considered a secondary.
Model: Reload Animation (Sorry... You can use a different weapon model similar to this)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=399355648&searchtext=
+On hit, enemies will have a black screen (Blinded) and will be super stunned for 5 seconds
+25% Cloak duration while active
-On hit, enemies will be invulnerable to all sources including melee and backstabs for 7 seconds (The player super stunned has to have some time to react)
-75% Damage penalty
-1 Clip size
-84% Slower reload speed (2 Seconds exactly. It's fine if it's 85%)
-No random critical hits
-Weapon cannot be crit boosted

The Swift Rogue (Spy Melee)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=13065&searchtext=
+Every attack, user weapon model will switch over to the opposite side of where it's on
+50% Faster firing speed
+25% Damage bonus
+15% Faster movement speed on wearer
-50% Less cloak on wearer
-Cannot cloak while active
-Weapon cannot backstab enemies

-Chapter 8: The End... Or Is It?- (The No Class Weapons Here)

Note: If you made it this far, good for you! This is my biggest list here. I will have more up in the future. Have a good one!
The Mecha Button (Engineer PDA)
Model: Team Colored
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=503502337&searchtext=
+While weapon is active, engineer will do the eureka effect teleport and spawn as a big team colored robot engie wherever he's at. (Sorry but if you get stuck, should've thought through that one)
-Player cannot destroy or build buildings
(While effect is active)
+60% Damage bonus
+Player has 1250 health
-Wearer can only use melee
-Player cannot destroy or build buildings
-25% Slower movement speed
-Wearer cannot jump

The Sky-High Tops (Scout Secondary)
Model: Team Colored and Hidden Weapon
(Just a brief look of what it would look like in the game)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=159650415&searchtext=
+Wearer does not descend
+Player has unlimited jumps
-25% Damage vulnerability on wearer
-50% Lower jump height
-3rd and on jumps will deal 5 damage to the player

The Brew Blaster (Demoman Primary)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=240659001&searchtext=
+/- Upon firing, user and nearby enemy players will be spilled on with beer (Jarate)
+Very little bounce and roll
+On hit, enemies hit will be spilled on with beer (Jarate) and will be slowed for 3 seconds
+25% Bigger explosion radius
+25% Faster firing speed
-50% Damage penalty
-25% Slower reload speed
-25% Smaller ammo capacity

The Hell-Hound (Pyro Primary)
Model: Team Colored and Jigglebones
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=374641912&searchtext=
+Upon hit, player will gain a 35% speed boost
+50% Longer afterburn duration
+Critical hits from behind
+Weapon has unlimited ammo
-Wearer cannot airblast
-25% Damage vulnerability on wearer
-50% Damage penalty

The Fire Extiguisher (Pyro Melee)
Model: Team Colored
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=4682&searchtext=
+Alt-fire: Airblasts enemy players and can extinguish burning teammates at the cost of 25 ammo per airblast
+50% Increased airblast force
+Weapon can remove sappers
-25% Slower firing speed
-50% Damage penalty
-Weapon has 400 ammo
-Weapon cannot gain ammo back from ammo packs

Cool Tip: You can combo with this weapon by hitting the player than airblasting them.

The Silenced Stunner (Sniper Primary)
Model:
http://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/471166684/530645446324175092/
+50% Faster recharge time
+On fully charge: enemy hit will become super stunned for 5 seconds
+On hit, enemies will become regular stunned for 1-4 seconds depending on charge
-Weapon must be zoomed in to shoot
-33% Longer reload speed
-50% Damage penalty
-15% Damage vulnerability while weapon is active

The End of The Day (Soldier Secondary)
Model:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3024&searchtext=
+While rage is active, all enemies on the map will be set into eternal darkness, will be boo'ed (Ghost touching players effect), will have their shakes screen and all will players will die reseting back to day.
-200% Longer rage meter

Note: This is sort of like a nuke but I guess cooler and longer to get.
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