安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I will try to get the problems fixed as fast as I can....
I fixed the problem, it will get ammo now
https://wiki.teamfortress.com/wiki/Bot#Using_bots_on_unsupported_maps
"WARNING: The game is likely to crash if you edit the navigation mesh with bots enabled."
The doom bringer's skeletons is causing some people to crash. Some maps don't have "paths" for bots or the skeletons (they count as bots), so I have to generate paths for them on maps that currently don't have paths for they already. The skeletons would just stand still and do nothing.
The taser pops the target view down for 1/2 second