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报告翻译问题
I hope you found this useful to you :)
Orion™: The weapon is named Vampire, so, it supposed to suck your blood. Based on the blood sucked from the victim, you should to more damage. So, there's three options :
- 1) Every attack increases damage by x (fury swipes attribute). Increases base lifesteal to 50% and decreased lifesteal crit to 50%. Health drain: 3hp /sec
- 2) Do bonus damage based on the victim's missing health. Lifesteal based on the victim missing health: 15%.
- 3) Do bonus damage based on the victim health. Lifesteal based on the victim missing health: 15%.
Orion™: with the health drain for 2) and 3)
http://puu.sh/jyWpV/dd337cbfe8.txt
Doom Bringer should just not have the 25% chance to ignite enemies because you could just shoot multiple times making it 100%.
Mann Snack should be able to drop and give to enemies, but only gives them 50% of normal heals. There should also be only 2 mann packs on wearer.
Sentry Booster for engie should definitely be nerfed, you could just have it out while standing next a dispenser/medic or at a resupply locker. The -15 health per second should be on the sentry itself changed to -20. The gun itself should have a downside, like 50% less clip size.
Defender should be 20% less accurate so its not super annoying to fight.
What is the point of the Fast fix? It's worse than the rescue ranger and the wrench does everything it can do.
Old Reliable is basically the pre-Gun Mettle gunslinger but much more broken. You can instantly put lv1 sentries down and move them around. My suggestion is to make the sentries immobile like the eureka effect and make the cost of sentries to place 200 metal. So you can insta place them somewhere you need to but cant just spam them everywhere.
Boost PDA should be changed to 10% more movement speed because you never really need to destroy buildings most of the time.
Worst Case Szenario should lose the bonus ubercharge rate since its ability alreayd makes up for its slower fire rate and it's overkill.
Wow, the Medispenser, it's a good idea but imagine an Airstrike soldier ubered with this. It should just be a 25% bigger clip.
Real Overdose should just be removed lol.
Informer should mark targets for a time correlating with the distance of the shot (if possible) so you cant just shoot across the map. Mark time should also be decreased to a maximum of 30 seconds.
Ho boy ... :D
- Brute Force : Melee range bonus is alright, movement speed might nerfed, some time, idk.
- Leviathan : Impossible.
- Doom Bringer : Change to 5% (or 10%) instead.
- Mann Snack : Share the sandvich with enemy is possible(?) but not the 50% thing.
- Sentry Booster : The weapon is useless withtout the 'sentry boost' (yeah...), Crafting might want to change it to a wrench or a pda and add a metal drain as well.
- Defender : Yeah.
- Fast Fix : RG+Wrench, idk, wait for Crafing.
- Old Reliable : Yeah.
- Heavy Artillery : Yes the HA does less damage.
- DPS for a NORMAL lvl3 sentry : 128
- DPS for the lvl3 HA sentry : 64~96
- Boost PDA : True.
- Worst Case Szenario : Wait for Crafting.
- Medispenser : Who plays with the Airstrike ( ͡° ͜ʖ ͡°).
- Real Overdose : Wait for Crafting, I ain't against it to, it's useless in fight, medic don't want to stays out of the battle and wait for their life to come back. :/
- Milk Shot : Doesn't change much.
- Informer : Impossible (distance thing), wait for Crafting.
Stats should be:
+3 Rockets for the cost of 1
-75% clip size
-75% Slower Reload
-50% Less ammo carried
Just to make it a little better :)
The new stats (In my opinion) Should be...
+500% Bullet Bonus per Shot
- 75% Less Damage
- 70% Less Ammo Carried ( 10 Shots instead of 9)
- 250% Less Accurate
- 90% Slower Reload
- Cannot be Crit Boosted
This will make the weapon (Possibly) more used and Stronger.
The Rage Scatter
Change -25% damage penalty to -15% or -10% damage penalty
The Vampire
Remove the -3 health drain per second and replace it with -75% health from all other sources
The Hand Cannon
Change -75% damage penalty to -60% damage penalty
Change -100% slower reload speed to -75% slower reload speed
The Taser
Add +100% accuracy
The Pegasus Wing
Change +30% vulnurability on wearer to +20% bullet damage vulnurability on wearer
The Handymann
Change -100% damage penalty against players to -33% damage penalty against players
Finicky Stick
Change 25% chance to one-shot victim to 25% chance to remove 90% of enemy's current health
Change -99% damage penalty to -60% damage penalty
I'll tell you about the others later.
The L.A.W.
Add -33% or -25% damage penalty
Add -25% or -20% slower projectile speed
Add -33% or -25% explosion radius
The Heavenly Hit
Add 'no random critical hits'
Change -25% damage penalty to -50% damage penalty
Add +15% weapon switch speed