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(--) only can be used when health is lower than 50%
(~) Instead of inflicting fire damage,have a ring of fire around the player while active
(+) Instead of the instant damage bonus,have the damage bonus to enemies that are the furthest(+30%) and normal damage(the further the enemy,the higher the damage that is up to +30%
(--) Reduce 3 grenades per clip to 2 grenades per clip
(+) Instead of the small cooldown that spy's knife have after backstabbing a Razorback sniper,the knife will be stuck on the shield while the shield is destroyed having a immediate meter in the spy's HUD, once the meter is finished,it will disappear and the spy will get his knife back
(+) Instead of the bleed damage,there will be increased bleed damage and the damage taken from the direct hit.The more further it is thrown,the more damage it done.The furthest is up to 50% damage while the closest is normal damage
(+) bleed damage cannot be remove after being heal by a health kit
(+) +5% damage on direct hit
(--) the ball cannot be picked up as it is thrown(broken when it hit the ground)
I want the aim of the wrap assassin to be a second pistol which is hard to use but rewards players if you they hit the enemy
Maybe in the future, the main focus are the custom weapons.
D: