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Custom TF2 Weapons cTF2w
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Custom TF2 Weapons cTF2w
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所有讨论 > 综合讨论 > 主题详情
Please bring us back the old High Noon
with the "on full charge become fully invisible" mechanic
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正在显示第 1 - 7 条,共 7 条留言
[cTF2w] Crafting 2016 年 12 月 11 日 上午 9:19 
It was a unfair mechanic to play against. Think about it from the other side.... what does it feel like if you are walking, then all of a sudden you get headshotted by a sniper (that was fully invisble) right in front of you?
mattツ 2016 年 12 月 11 日 上午 11:59 
wait so what does the high noon do now? Sorry haven't been active here for a long time.
bad
[cTF2w] Crafting 2016 年 12 月 11 日 下午 12:50 
引用自 Gr33n
wait so what does the high noon do now? Sorry haven't been active here for a long time.

"While scoped in: slowly fade to be almost fully transparent" instead of "on full charge: become fully invisible"

It's now more fair for the shooter and target.
Undead Flareon 2016 年 12 月 11 日 下午 3:21 
Oh bloody hell no. The current High Noon is more balanced for both sides. The old version was too unfair as it made fights way too one-sided.
[cTF2w] Crafting 2016 年 12 月 11 日 下午 4:53 
引用自 Festivized Soulite
Oh bloody hell no. The current High Noon is more balanced for both sides. The old version was too unfair as it made fights way too one-sided.

Yep @KranvaN that summizes it perfectly. Mostly at the time when I wanted to make the High Noon, I could only do that "on full charge: become fully invisible", but now the "While scoped in: slowly fade to be almost fully transparent" is better.
Loreknight 2016 年 12 月 20 日 上午 9:48 
Ask for this on the balance suggestion thread instead of making a new thread
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所有讨论 > 综合讨论 > 主题详情