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added Difficulty Scaler - which allows me to scale various aspects of a ZED based on the number of waves
added Endless Shuffle Gamemode - an endless game mode where every special wave has the same probability to occur
added Custom Bosses - added: Metal_Hans and Hateriarch - can spawn in a boss wave from wave 30 onwards instead of a vanilla boss
further adjustments to the Stuck Zed handler to reduce false positives
Map Cooldown set from 10
added Difficulty Scaler - which allows me to scale various aspects of a ZED based on the number of waves
added Endless Shuffle Gamemode - an endless game mode where every special wave has the same probability to occur
added Custom Bosses - added: Metal_Hans and Hateriarch - can spawn in a boss wave from wave 30 onwards instead of a vanilla boss
further adjustments to the Stuck Zed handler to reduce false positives
I hear you, SinTezStart
added Stuck Zed Handler: This system is intended to detect stuck Zeds and either teleport them to a different spawn area or kill them.
added Map Cooldown: 2 map changes required to make the map selectable again
Map Cooldown set from 10 map changes to 5
added Stuck Zed Handler: This system is intended to detect stuck Zeds and either teleport them to a different spawn area or kill them.
!#Weaponized_Mayham#!24/7_Killzone Server Update:
added a new mutator: Map Cooldown.
This mod removes the currently played map from the map rotation, meaning that the map that was just played can no longer be voted on for the next 10 map changes.
The Killzone server is now offline, and the Killzone maps have been added back to the main server.
I've replaced some Zed Pets
reduced spawns from Banshee
a bunch of price adjustments for traits
and even more adjustments to perk and trait balancing
added Bone Crusher
All player stats and progress have been reset, hopefully this will be the only reset, on the RPG server
CostPerValue Increased from 5 to 10
Custom Zed spawns are now fully scripted up to wave 104; after wave 104, the custom spawn script restarts from the beginning, but with a spawn count multiplier of 50
replaced Hans Volter pet with Elemental Fleshpounds as pets
Ragdoll activated by fall and back hits
reduced the spawn count of golden clots
Increased Sentry Turret rocket damage
Increased Sentry Turret rocket damage
!#Weaponized_Mayham#!RPG
An RPG server in the style of Weaponised Mayhem.
Since the RPG mod is so extensive, we have lost a few things/mods that we would typically have, either because they are not compatible or because they are not needed since something similar is integrated into the RPG mod.
Perk balancing is almost as default from the RPG mod, so there will be adjustments and player progress will certainly be wiped from time to time.
This server will probably not be online permanently, mainly only online on weekends as long as I am still figuring out the mod.
All Killzone maps have been removed from:
!#Weaponized_Mayham#!Custom Weapons/Zeds/Maps
Introducing a new server:
!#Weaponized_Mayham#!24/7_Killzone
You can find the new server in the server browser by its name.
Or you can open the console and enter the following and then press enter:
open 179.61.251.126:7779
It's essentially the same server as the regular Weaponized Mayham server, but with all the Killzone maps and Fleshpound waves are back.
The difficulty on the Killzone server will be increased slightly, while the difficulty on the regular Weaponized Mayham server will be reduced again to make all the maps more playable.
Player and max wave stats are separate on the two servers.
Sentry Turret prices have been reduced on the regular Weaponized Mayham server.
Auto-healing has been reduced on the Killzone server.
There are still many things I need to adjust, but for now it should work.
Don't forget to favorite the new server.
removed ThermiteBoreEX
reduced spawn amount of small and weak zed on higher waves
increased spawn amount of big zeds on higher waves
reduced spawn probability of custom zeds in wave 1
reduced spawn probability of QueenCrawlerX slightly
reduced spawn amount of small and weak zed slightly on higher waves
increased spawn amount of big zeds slightly on higher waves
Please let me know if other Zeds often get stuck too.
reduced spawn amount of Goliath_Scrake and Legendary_Puke_Pus
added a few maps, removed a few
If there is a map where zeds often get stuck, please let me know
reduced spawn probability of custom zeds in wave 1
There is now a small chance that Hero_Zergling or and QueenCrawlerXg spawn in the crawler special wave
increased spawn amount of ZedBloatKingSubspawn
Removed the 3k AA12 fire shotgun. It reduces FPS too much over time for all players
Removed a few maps and added 10+ new maps
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3345909090
increased spawn probability of QueenCrawlerX slightly
reduced spawn probability of KingShark slightly
reduced spawn amount of Peanutscrake´s in Scrake special wave
Medic HealthPacks are now available in-game and can be purchased from the trader
Removed a few maps and added a few
added BloatKingSubspawn as normal zed to normal waves
increased the spawn amount of BloatKingSubspawn at BloatKing boss waves
increased spawn probability of vanilla zeds in all other boss waves slightly
increased zed spawns in SpecialWaves
MountainPass
Silent Hill Old
Stalker-RedForest
ASHES-Reprise
Whiteforest
Arid_Zedlands2
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3345909090
increased turret hp and damage slightly, but also increased upgrade price
increased spare ammunition
reduced the size of zed group spawns
+Further custom zeds spawner balancing changes
FYI: If you intentionally place the turret where Zeds cannot reach it, you will be kicked. No warning.
Normally, I don't care if players exploit bugs or glitches as long as they don't lag the server or ruin the fun for other players. But if a turret is placed where no Zed can destroy it and the Zeds kill all the players, the round doesn't end because the turret counts as a player.
FleshPound and Scrake SpecialWave is now a little easier
slightly increased the spwan probability of the new zeds
KingShark,Muraika Shogun, NA-PRIME, Tanker Galix and Green Lucoa now Spawn at the beginning of a wave so that the wave is not dragged out for so long (for testing purposes). <-That will make these waves in which they spawn a lot more difficult.
Also, for your information, none of the above-mentioned Zeds regenerate HP, except of course when they spawn in an Up, Up, and Decay special wave. These Zeds just have a lot of HP between 70k and 200k HP.
The problems with the bot that tracks stats seem to be mostly fixed now
Server Performance:
Disabled BFG as a test due to poor server performance
reduced the tick rate of the custom zedspanwer for better performance
added four new zeds
Muraika Shogun
NA-PRIME
Tanker Galix
Green Lucoa
Subscribe to the Weaponized Mayhem collection if you have problems downloading the mods when joining the server.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3214430911
There are currently a few problems with the bot that tracks all stats…I'm looking into that at the moment.
increased vampire healing for all other classes slightly
Increased golden clot spawns overall
rebalanced Scrake and FleshPound special wave slightly
KingShark now spawns later in a wave
increased Sentryturret HP, damage, and some of the upgrade costs
weapons now despawn after 10 minutes
Introducing 27 new Zeds. ♥♥♥♥ my life… more infos in discord
Each of these new zeds was briefly tested and the spawns were then roughly balanced. Any zeds that do not fit the server or cause problems will be removed again. Further balancing is definitely necessary. Please let me know if you find any bugs with the new zeds.
Server stats have been reset.
Difficulty changed from suicidal to hell on earth for testing....
Added FleshPound SpecialWave + added all Custom FleshPounds to this SpecialWave
(probably needs further balancing)
Due to Hell on Earth, top wave will no longer be realistic.
Server stats reset will come in the near future, once I am happy with zed spawn balancing..
Sexy Bloat spawn probability increased
KingShark spawn amount reduced
Hero Zergling and Legendary Puke Pus spawn probability and amount increased
Spawn number player count multiplier slightly reduced
Added a few maps and removed a few. Details in the Weaponized Mayhem current maps collection.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3345909090
Shorten all special waves
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3345909090
Minor adjustment to zedspawner
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3345909090
DeagleRiotShield
M202
Olympia
USAS
XMG
AutoMagDual
DualGoldDeagle
DualGoldenBuckshot
GoldenAA12
GoldenBuckshot
GoldenMinigun
GoldenPulverizer
GoldenRiotShield
GoldQuadBarrel
Helios
jcDual
2xM107
M240
M249
MedicMissile
MP7A1DUAL