安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题

Probably not in the kindest way, but that was never the case in those discussions, anyway ;)
destroyer: always take barrier, other stuff again playstyle but barrier is amazingly strong, for upgrade id recommend ensnare for barrier
titan: always take harvestor, its short range being a shotgun, but has great lifesteal for staying alive, but remember that the range is crap, not too much further than melee. so keep moving closer to target. also shield is better than whirlwind
lastly on sci always take neutron assault rifle, all round high dmg machine gun. rest is all learn, but if u take these stuff ur build is all good
Someone was Anti Hacking I guess, idk, either which way, there was a scout using marked target in that match, so I am really confused as to what actually occured.
In a way the better players who play fairly are responsible on this level aswell.
I agree that truces are bad, because it can cause matches to go onesided. But, even worse is teaming when they enter the que, Imagen if Payton and Crimson, Crimson and I, Nate and I, Nate and Payton, Payton and I, Crimson and Payton Duoed, neither team would get kills.