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I have workshop working in my dev build right now and I plan to have example mods ready soon after launch.
There are tiles in the tileset that have intended mechanics behind them, such as water tiles and wires. When used in custom levels, I failed to implement these features correctly. The player would simply fall through water tiles as if they had no collision, and wiring systems were difficult to design. Clearly there is some way to get these features to work, as the other default levels incorporated them without issue. I still to this day do not understand what I am doing wrong. Maybe the water tiles needed to be on a specific layer to work, or some extra custom code is required.
I plan on making modded levels for Perennial upon its release. I hope in the future there is clearer documentation on these features, so that we may replicate and expand on the features that are integral to the level design.