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Steam Client Beta SteamBeta
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Steam Client Beta SteamBeta
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2013 年 1 月 8 日
所有讨论 > Beta Feedback > 主题详情
Leon08x 10 月 30 日 上午 9:58
Can the trigger dampening option in Gyro to Mouse [Beta] be improved? Also Mode Shifting
When using the trigger dampening option the gyro is slowed until the trigger is released, which makes aiming somewhat hard to control. In Soft Pull dampening mode it even reactivates when in the Soft Pull area while it's being released if the trigger reached Full Pull area.

I propose to add these options:

A. Make the gyro sensitivity change only until the Soft Pull action starts , for example if Right Trigger's Soft Pull is set to Left Mouse Click that the dampening happens from the moment it happens as it is right now (before Soft Pull action is triggered) and only until the Left Mouse Click action has started, not continue after, and then activate again after the trigger has been released and pressed again (the same logic as starting the trigger's soft pull set action), this would combat shaking while pressing the trigger without ruining tracking in shooting games.

B. Make the gyro sensitivity change only while the Soft Pull action is being held , for example if Right Trigger's Soft Pull is set to Left Mouse Click that the dampening happens from the moment it happens as it is right now (before Soft Pull action is triggered) and only until the Left Mouse Click action is being held and then activate again after the trigger has been released and pressed again, this would combat shaking while pressing the trigger and help avoid unintentionally dragging without having the dampening reactivate while the trigger is being released if it had been pressed until Full Pull.

C. To be able to enable dampening only on Full Pull.

D. To be able to enable dampening on both triggers but separate from each other, like let's say having 40 on left trigger but 80 on right trigger, when pressing both triggers with different values, the highest value would be the one applied, instead of summed or multiplied.

F. To have dampening options in other buttons that aren't the triggers, for example that if I press A gyro now is not 5x but rather 1x, also with each button being able to have a different dampening value, when pressing different buttons with different values, the highest value would be the one applied, instead of summed or multiplied, yes you can make layers for this but it isn't as simple and clean to set up.

As for Mode Shifts, in my opinion it's frustrating that if letting go of the mode shift enable button while holding onto the button that changed action via mode shift, the action set on the previous layer to that button is triggered.

It makes it so that it's quite difficult to use fast actions that are on the mode shift layers, since it always requires to let go of the action button before the Mode Shift button.

Instead I propose to have the option that if letting go of the mode shift button that the action on the previous layer set to the button which is still being held is not triggered until the button is released and pressed back again (like with the trigger dampening).

Thanks to Valve for all the improvements they've done for gyro gaming and controller gaming in general with Steam Input, and I hope it continues to improve.
最后由 Leon08x 编辑于; 10 月 30 日 下午 5:05
所有讨论 > Beta Feedback > 主题详情