STEAM 组
Sernix Coop Insurgency SCINS
STEAM 组
Sernix Coop Insurgency SCINS
31
游戏中
388
在线
成立于
2015 年 1 月 29 日
语言
英语
国家/地区
United States 
正在显示第 141 - 150 项,共 1,013 项条目
8
Sernix needs this...
109
Member roll call - who are you?
22
Upgrading my system
52
Please remove or reduce juggernaughtys
Jugs are now on delayed respawns but if you're doing well, the AI director lowers their respawn time. AI Director is reacting to you guys now so understand that.. When youre doing bad and u get a reinforcement and then you suddenly cap the point, thats probably because the AI director adjusted to an easier setting.

Of course the AI director now has a random "fuck you" mode that has a higher chance to trigger as you progress through the map and will set the max difficulty regardless of how good/bad you're doing. (Also random ambush reinforcements)

As said before.. Jugs are supposed to be tough but they will receive balance in other ways and I have recently reduced their limb/head armor few days ago. Only heavy weapons should 1vs1 them. On counter attacks they have no delayed respawn because lets be honest, counter attacks without juggers have become too easy and a sleep fest.. We have too many weapons in our arsenal and we can build barricades, ammo caches etc.

On Frustration:
I've reduced first iteration frustrations from above balances.. The average win percentage I want is 20%. That means every map you play you'll lose 80% of the time. This varies though since so many variables matter. When I play, I want to lose multiple different ways. 1: Lose by timer expired, 2: lose by wipe, 3: lose by counter attack, 4: lose on finale etc.. Losing while trying your hardest is fun to me. Frustration comes in many different forms and trust me that I understand the very blatant ones like grenade spam etc..

On nerfing:
The M107 ammo will likely not be reduced much at all, even if we rehaul most ammo which I did once before a year or so ago.. its an ANTI-MATERIAL weapon. Its supposed to be super OP. However there is ways we can further make it difficult to use. We can play with ADS speed, reload speed, recoil, sway, etc. Your feedback will determine this balance. On rate of fire.

Now remember we aren't going for full realism else juggernauts wouldnt exist. We have to balance the game in different ways to counter the fact that we can revive, build shit, squad spawn, have brains, can coordinate etc.

I play too so Im aware of the status of things and it varies per map. I am rolling out future updates to create a bigger picture of what I envision for the future of Sernix but it takes time.. I have to roll it out piece by piece and one piece might confuse people and its hard to adapt to changes. I eventually will write a post about what I envision what a typical(or not so typical) checkpoint game (or other modes) will play out like in 3-6 months. Please be patient and keep the feedback coming.
9
Bring back M40A3 and keep M40A5
1
skirmish maps on sernix? bug?
6
8 min Counter too Long?
20
Jugg Armor and AP inner workings
9
Bring back M40A3 and keep M40A5
正在显示第 141 - 150 项,共 1,013 项条目