STEAM 组
Revamp Mod For Supreme Commander 2 RVE MOD
STEAM 组
Revamp Mod For Supreme Commander 2 RVE MOD
44
游戏中
341
在线
成立于
2010 年 10 月 3 日
Indy11 2016 年 7 月 12 日 上午 11:53
Experimentals...and warp pillars
Hey everyone. Just installed and played my first game. One thing I noticed...my warp pillars would start producing( or warping) my experimental and then shut down. The yellow progress bar disappears too. I have way more than enough resources. Once I had about 90% of it and then it disappeared!!!! Any ideas?

Also is there a guide for this huge mod? Any way I love it. Thanks!!
最后由 Indy11 编辑于; 2016 年 7 月 12 日 上午 11:54
< >
正在显示第 1 - 6 条,共 6 条留言
Mobius 2016 年 7 月 12 日 下午 8:46 
Hey, I recently got my game kicking too, but I've had that issue as well. One thing I did in fact notice, and should be reported as a bug. If you're building a unit of say "Tech 3" and then you switch to another tech level (Ex. Tech 1 or Tech 2, from Tech 3), it resets the build order. So, in other words, you can only build one kind of tech in a factory until that build order is complete.

So what you probably did was set up a build order of one tech (Tech 4 or 5), then switched to build an experimental from the other tech level, hence why it reset it.
[IHS] OverRated 2016 年 7 月 13 日 上午 12:32 
Please read the FAQ it will explain why i programmed it like this. i will be adding some think to stop switching when a unit is building to stop people killing there build orders.

http://www.moddb.com/mods/revamp-mod/forum/thread/frequently-asked-questions

最后由 [IHS] OverRated 编辑于; 2016 年 7 月 13 日 上午 12:41
Mobius 2016 年 7 月 13 日 上午 12:44 
That explains it. I just read over it, and the two relevant FAQ's were the following.

"Why can't I queue up build orders when changing tier levels?"

The Tier buttons disable/enable buildable units to make room on the UI, this is the only possible way to make more room.


"Changing Tier cancel build orders."

Yes as stated above the units added to build queue are no longer made available to the unit to build so the orders are dropped.
A safeguard will be added to stop people killing there build orders if the builder/factory is busy.
Indy11 2016 年 7 月 13 日 上午 3:59 
引用自 OverRated
Please read the FAQ it will explain why i programmed it like this. i will be adding some think to stop switching when a unit is building to stop people killing there build orders. Em to answer my question

http://www.moddb.com/mods/revamp-mod/forum/thread/frequently-asked-questions


I didn't change tech levels.

I guess I'll watch the replay and see what exactly happened.

Either way I love the mod. it's insane

I'm going to test it tonight and see.

If I click on tech 5 to see what's available...will that reset any progress if I'm building a tech 4 experimental?
最后由 Indy11 编辑于; 2016 年 7 月 13 日 上午 8:43
Mobius 2016 年 7 月 13 日 下午 6:39 
引用自 Indy11
If I click on tech 5 to see what's available...will that reset any progress if I'm building a tech 4 experimental?

You've probably tried it by now, but yes. At least, every time I do it, it gets reset.
[IHS] OverRated 2016 年 8 月 17 日 上午 12:26 
引用自 decimalKris
引用自 Indy11
If I click on tech 5 to see what's available...will that reset any progress if I'm building a tech 4 experimental?

You've probably tried it by now, but yes. At least, every time I do it, it gets reset.

Yeah i have added in a safeguard for the next release to stop the order dropping, the buttons will just not function when you have more than 1 unit queue, seeing there not a problem disabling units if the queue unit is being built, i hope this helps people.

reguards OverRated.
< >
正在显示第 1 - 6 条,共 6 条留言
每页显示数: 1530 50

发帖日期: 2016 年 7 月 12 日 上午 11:53
回复数: 6