安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题

http://www.kickstarter.com/projects/1847847657/raindrop-0
http://psteamcommunity.yuanyoumao.com/groups/raindrop-mod/discussions/0/846945955309223751/
But as far as i'm concerned you are loosing one asset by moving to Unity3D : Your project was the best good looking source engine game ever seen. I mean like u said Raindrop is unique but in my opinion it was mainly because he pushed the limits of the Source engine like never seen before.
I didn't know than Source engine was expansive, when i see some indie games like Blade Symphony, Insurgency 2, Dear Esther,..powered only by their own community (kickstarter/Indie fund)