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    <title>Quake Community RSS Feed</title>
    <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity]]></link>
    <description><![CDATA[Events and Announcements for Quake Community]]></description>
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    <item>
      <title>Quake Live goes Open Beta</title>
      <description>The day has come, Id Software is opening the doors for the free Quake 3 browser based game. Hope to see you guys there!&lt;br&gt;&lt;br&gt;&lt;br&gt;My nick is Helljumper89, feel free to add me when you enter the doors at&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=http%3A%2F%2Fwww.quakelive.com%2F&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.quakelive.com/&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Launching Tuesday, February 24.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity/announcements/detail/91334867185270612]]></link>
      <pubDate>Mon, 23 Feb 2009 20:13:33 +0000</pubDate>
      <author>DecayedParadox</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity/announcements/detail/91334867185270612</guid>
    </item>
    <item>
      <title>Quess who got into Quake Live?</title>
      <description>I did! Yay, its pretty awesome and has all the same features as Quake 3 and even some new things. ( new weapons ) &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;It still doesn't beat my Quake 2 though :D</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity/announcements/detail/108219465446429021]]></link>
      <pubDate>Sat, 10 Jan 2009 21:57:00 +0000</pubDate>
      <author>DecayedParadox</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity/announcements/detail/108219465446429021</guid>
    </item>
    <item>
      <title>Alien Arena 2008 v7.20 Released!</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;http://www.moddb.com/games/alien-arena-2008&quot; target=&quot;_blank&quot; rel=&quot;&quot; &gt;http://www.moddb.com/games/alien-arena-2008&lt;/a&gt;&lt;br&gt;&lt;br&gt;New features come packed in the new AA2008 release, &lt;br&gt;&lt;br&gt;- New weapon lighting effects&lt;br&gt;&lt;br&gt;- Water reflections&lt;br&gt;&lt;br&gt;- Light Blooms&lt;br&gt;&lt;br&gt;- hi res 24/32 bit tga textures&lt;br&gt;&lt;br&gt;- Much more!&lt;br&gt;&lt;br&gt;See you on Windy!</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity/announcements/detail/252327122886518397]]></link>
      <pubDate>Sat, 18 Oct 2008 15:25:12 +0000</pubDate>
      <author>DecayedParadox</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity/announcements/detail/252327122886518397</guid>
    </item>
    <item>
      <title>Quake in my TF2?</title>
      <description>Team Fortress 2 Rocket Arena?!!&lt;br&gt;&lt;br&gt;Thats right, a guy named HeXcrimson has been working on the coding for over a year now and is getting the mod to work server side! That means when the mod is completed you could just join any server with the TF2RA mod running and play fast paced Quake style deathmatch in TF2! &lt;br&gt;&lt;br&gt;Quote from HeXcrimson from SPUF&lt;br&gt;&lt;br&gt;&amp;quot;# 8 Weapons to choose from, including new weapons such as the Plasma gun, Lightning gun, Railgun, and heavily modified existing weapons such as the Rocket Launcher, Shotgun, Grenade Launcher, Machine Gun, and Fists.&lt;br&gt;# An integrated powerups system including Quad Damage, Invisibility, Haste, and more.&lt;br&gt;# Entirely custom achievements system with variations in difficulty ranging from easy to extremely difficult. Factoring in skills such as accuracy and performance to a very high degree.&amp;quot;&lt;br&gt;&lt;br&gt;Thats just some of the features of the mod!&lt;br&gt;&lt;br&gt;If you want to aid in the creation of this project you can visit the offical TF2RA forums.&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=http%3A%2F%2Fwww.tf2rocketarena.com%2Fforums%2Findex.php&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.tf2rocketarena.com/forums/index.php&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity/announcements/detail/252327122884691329]]></link>
      <pubDate>Sat, 18 Oct 2008 15:19:12 +0000</pubDate>
      <author>DecayedParadox</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity/announcements/detail/252327122884691329</guid>
    </item>
    <item>
      <title> Alien Arena 2008 update, v7.20 2 weeks away!</title>
      <description>Thats right the new AA2008 update will floating through the nets in T minus 14 days!&lt;br&gt;&lt;br&gt;&lt;br&gt;New renderer features:&lt;br&gt;&lt;br&gt;Parallax mapping of world(bsp) surfaces.&lt;br&gt;Specular highlighting of world surfaces.&lt;br&gt;Specular and Normalmapping of dynamically lighted bsp surfaces.&lt;br&gt;Tangent space light vector, using normalization cubemapping of meshes.&lt;br&gt;Rotating particles.&lt;br&gt;Default water fragment shaders, and faked reflections.&lt;br&gt;3D decals(bulletholes, etc).&lt;br&gt;&lt;br&gt;Despite adding all of this, we were also able to do some very major optimizations, that at default settings, can show remarkable increases in FPS:&lt;br&gt;&lt;br&gt;Occulusion culling of entities. Most Quake based engines only occlude the PVS, CRX now does a trace to make sure that entity is actual visible, resulting in a dramatic framerate increase.&lt;br&gt;&lt;br&gt;Level of Detail models. When a model is further away, a less detailed version is drawn. Signifigant increases occur.&lt;br&gt;&lt;br&gt;Model rendering. CRX now does all lerping inside the texture mapping loop. This saved the engine from iterating through the models vertices twice.&lt;br&gt;&lt;br&gt;Bounding boxes calc'd at load time. Saves some time there.&lt;br&gt;&lt;br&gt;Removed old specular mapping system. Favors GLSL now instead(and actually works!).&lt;br&gt;&lt;br&gt;Gameplay has definitely not been ignored. Some very signifigant bugfixes and enhancements have been added:&lt;br&gt;&lt;br&gt;Antilag code. Based on the Q3 &amp;quot;unlagged&amp;quot; mod, backwards reconciliation implemented.&lt;br&gt;&lt;br&gt;A reward system added. Players now get powerups if they get to a certain level of reward points.&lt;br&gt;&lt;br&gt;Vaporizer gets some balance. Not only has the weapon been weakened, it also takes twice as long to respawn as normal weapons.&lt;br&gt;&lt;br&gt;Fixed bugs with flags disappearing in CTF.&lt;br&gt;&lt;br&gt;All weapons in inventory now display in the HUD.&lt;br&gt;&lt;br&gt;7.20 is not without new content either:&lt;br&gt;&lt;br&gt;dm-liberation (new map by Emp)&lt;br&gt;ctf/tca-cryogenic (new maps by Irritant).&lt;br&gt;Martian enforcer/disruptor get new coloring. (improves visibility too).&lt;br&gt;&lt;br&gt;As you can see, while 7.10 was a &amp;quot;content explosion&amp;quot;, 7.20 is &amp;quot;code explosion&amp;quot;. Expect 7.20 to be released in early October.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=http%3A%2F%2Ficculus.org%2Falienarena%2Frpa%2Fmedia.html&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://icculus.org/alienarena/rpa/media.html&lt;/a&gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity/announcements/detail/252324933372818129]]></link>
      <pubDate>Sun, 28 Sep 2008 15:32:41 +0000</pubDate>
      <author>DecayedParadox</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity/announcements/detail/252324933372818129</guid>
    </item>
    <item>
      <title>Watch QuakeCon 2008 Live</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=http%3A%2F%2Fquakeunity.com%2Fhome&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://quakeunity.com/home&lt;/a&gt; - covers Tournaments, Quake Live, keynote.&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=http%3A%2F%2Fwww.mogulus.com%2Ftgn&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.mogulus.com/tgn&lt;/a&gt; - Begins in 1 hour&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=http%3A%2F%2Fquakecon.enemyterritory.tv%2Fhome.php&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://quakecon.enemyterritory.tv/home.php&lt;/a&gt; - covers much of the same.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Today Quakeunity, Total gaming Network and Enemy Territory Quake Wars TV! brings us Quakecon 2008 live.</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity/announcements/detail/72175879384896021]]></link>
      <pubDate>Thu, 31 Jul 2008 17:03:20 +0000</pubDate>
      <author>DecayedParadox</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity/announcements/detail/72175879384896021</guid>
    </item>
    <item>
      <title>Some Open Arena?</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=http%3A%2F%2Ffiles.filefront.com%2Foa076exe%2F%3B10053386%3B%2Ffileinfo.html&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://files.filefront.com/oa076exe/;10053386;/fileinfo.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;Full game ^&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=http%3A%2F%2Ffiles.filefront.com%2Foa077%2Bpatchzip%2F%3B10396216%3B%2Ffileinfo.html&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://files.filefront.com/oa077+patchzip/;10396216;/fileinfo.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;Newest Patch ^&lt;br&gt;&lt;br&gt;This is a announcement to get ready for the Open Area game I will be getting set up in a couple days. Peace.</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity/announcements/detail/72175419290907622]]></link>
      <pubDate>Fri, 25 Jul 2008 03:57:38 +0000</pubDate>
      <author>DecayedParadox</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity/announcements/detail/72175419290907622</guid>
    </item>
    <item>
      <title>Quake Live Trailer Redux</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;http://www.youtube.com/watch?v=BMvg56PV1vs&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_0&quot;&gt;http://www.youtube.com/watch?v=BMvg56PV1vs&lt;/a&gt;&lt;br&gt;&lt;br&gt;Kinda screwed up on last version</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity/announcements/detail/72175242728655230]]></link>
      <pubDate>Tue, 22 Jul 2008 22:44:04 +0000</pubDate>
      <author>DecayedParadox</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity/announcements/detail/72175242728655230</guid>
    </item>
    <item>
      <title>First Quake Live Trailer</title>
      <description>I uploaded the trailer plus a little footage from last years Quakecon 07.&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://www.youtube.com/watch?v=bHRdcrRhRhY&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_1&quot;&gt;http://www.youtube.com/watch?v=bHRdcrRhRhY&lt;/a&gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity/announcements/detail/72175162649249929]]></link>
      <pubDate>Tue, 22 Jul 2008 04:20:34 +0000</pubDate>
      <author>DecayedParadox</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity/announcements/detail/72175162649249929</guid>
    </item>
    <item>
      <title>E3 2008: The John Carmack Interview. Rage, id Tech 6, Doom 4 Details, and More!</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=http%3A%2F%2Fwww.maximumpc.com%2Farticle%2Ffeatures%2Fe3_2008_the_john_carmack_interview_rage_id_tech_6_doom_4_details_and_more&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.maximumpc.com/article/features/e3_2008_the_john_carmack_interview_rage_id_tech_6_doom_4_details_and_more&lt;/a&gt;&lt;br&gt;&lt;br&gt;&amp;quot;id Tech 5 is the next major technology generation after the Doom 3 [engine]. Doom 3 was targeted at high-end PCs and the original Xbox. It’s been one of our big learning experiences working with our partner companies about just how miserable the porting process is. Doing a game, then delivering for the PC, the Xbox 360, the PS3, the Mac or whatever. It’s just something horrible that we suffered through with Enemy Territory, or rather one of our partners did.&amp;quot;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity/announcements/detail/72174167367075107]]></link>
      <pubDate>Thu, 17 Jul 2008 15:29:27 +0000</pubDate>
      <author>DecayedParadox</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/QuakeCommunity/announcements/detail/72174167367075107</guid>
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