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http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=212276164
I just finished a small map entitled "Bridge" and would appreciate any feedback. Thanks!
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=75390371
Thanks for your help!
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=73306240
Enjoy it. You need to be fast at times and I must warn you. Many turrets were harmed in the making of this Test Chamber. You just might harm many as well when you attempt this map.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=71520217
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=72197005
Another chamber that uses momentum as the primary testing element. It's my largest and most difficult map to date, but still remains simple due to the way each test is laid out. Feel free to give it a try and tell me what you think.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=71487109
This new map has in interesting end that works best when you watch the light during any big falls.
another one. unfortunately i cant tell if this is easy or not.
More information at http://www.reddit.com/r/PortalMaps/comments/tlc8s/f4f_introducing_feedback_for_feedback_f4f/
I want to hear your opinion on new and old version of the map. Which one do you prefer? What would you change and so on...
Don't worry if you get to play the map after I update it today. There is a walkthrough video of a very first version in the description which you can use for reference. Just make sure you play the map first so you don't spoil it with video. If you play it before the update just stay subscribed so you'll get a notification for update.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=71520217
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=71520620
Just finished my masterpiece....
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=71734857
Best map I've made so far!!
Please test and rate it, don't forget to send your thoughs and suggestions~
THX ALL!
http://psteamcommunity.yuanyoumao.com/profiles/76561198020067123/myworkshopfiles/
I made another map. I wanted it to be easy, but it turned out to be slightly hard. Anyway... the main concept is, is that you can solve it in (at least) 3 ways. I dare you to find them all!
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=71414920
If you want to check out my maps, feel free to do so:
http://psteamcommunity.yuanyoumao.com/profiles/76561198047394157/myworkshopfiles/
If you don't know what to do, you can take a peek at the walkthroughs I posted.
It's called 'Tree' - check it out and record a .dem for me if you can!
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=68667075
This is my second map so far, and it contains a new element that I may experiment with in the future. Feel free to tell me what you think!
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=71202058
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=71187216
Please take a look at it and test my other two works if you haven't donne it yet...
http://psteamcommunity.yuanyoumao.com/profiles/76561197973836469/myworkshopfiles/
I got this error after my map was working, all I had done was extend a wall one unit ( square ). So I played about with it a bit and found that extending walls floors ect add to the item count so if you get this error and dont want to delete part of a puzzle, just look at some of your rooms and see if you can bring in walls or lower ceilings ect to give you back some item space.
So big empty rooms can lower the amount of puzzles you can build.
Hope this helps ppl with designing chambers.
4 Chambers with story to tie them together let me know what you think of COMPANION CUBICIDE.
http://psteamcommunity.yuanyoumao.com/id/da_beers/myworkshopfiles/
http://psteamcommunity.yuanyoumao.com/profiles/76561198020067123/myworkshopfiles/
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=69036817
My first published level. I thought it turned out really great.
I added a good 40% to it and also fixed an error that allowed for more than half the map to be skipped entirely.
Basic puzzle really first attempt so all feedback is welcomed !
Let me know what you think if you try it ^^ it's my first map, and has undergone a few changes already.
Very simple test! Let me know what you guys think!
Here's my first map titled "Back to Basics". The only testing elements are you and the portal gun. Two tests with advanced portaling techniques are included.
This is my first test chamber. I spent several hours on it, and made minor updates to it today. I hope you all enjoy it! :) There's an easter egg in there too.
This is the first in a series I'm working on. It's mostly to test the idea, but I wanted to hear what people thought of it overall. Moving forward, I'll add less walking and make it more streamlined. What I really want is opinions! :D Thank you for your time.
I made two maps, both of them took me some time to make, my friends loved it...
Take a look when you can please! =D
http://psteamcommunity.yuanyoumao.com/profiles/76561197973836469/myworkshopfiles/
I know that could get a bit messy but I have no idea of any other way to do it
Hopefully this will be added to the description for the group sometime.
On a siide note, does anyone know how joint maps are going to work?
It's not a very complicated map but it ain't too shabby either. It's pretty easy going: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=68598276
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=68530573
I think it uses Edgeless Safety Cubes and Hard Light Bridges in some new ways, so I'm happy with it. (The next few chambers I made in Hammer not so much...)