安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题



Good job with the mutation though :D
A few things I'm having a bit of trouble with. When I fixed my scoring, I FIXED it, now SaveTable/RestoreTable are working across sessions. I think I've got that worked around by using player_first_spawn, but really, SaveTable and RestoreTable should be adding some session magic behind the scenes so we don't have that problem and EMS don't stomp on each other's data.
Also player data (scores), I switched to using playernames as it's the only reliable way, but what if you have two players with the same name? Really should be a unique ID for each player to key off of.
Thanks Thegreen. It's tough but I think it's turning out to be pretty fun. Definitely challenging.
Also started to add custom sounds. If you don't like the "coward" sounds or feel they detract, you can toggle them in chat.
serious_on // disable coward sounds
serious_off // enable
Also, if you want to hear "One Bad Man", chat "music_on" before leaving the Safe Area.
Also, as we can't properly differentiate between temp health and incap health, if you're incapacitated when the Tank dies, any points you would have gotten are carried until you are revived. So I've reset the incap health to defaults.
OTHER ODDS AND ENDS
Custom Huds don't seem to work still
Fonts still don't resize