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Left 4 Dead 2 Workshop Beta L4D2WSB
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2012 年 10 月 15 日
所有讨论 > 综合讨论 > 主题详情
shotgunefx 2013 年 4 月 18 日 下午 9:00
Can you make a player non solid collision wise?
I'm having a little bit of a problem with something I'm working on that frankly, I think is pretty freakin awesome.

Without getting into too much detail just yet, I basically need to make the player not collide with anything at all, or change it's collision group. Nothing save that will do it.

I have a work around, and it works pretty well, but for polish, I'll need to basically duplicate a lot of server code in script that I would rather not if I can avoid it.

Any suggestions?
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Neil - 119 2013 年 4 月 18 日 下午 10:36 
Maybe you can noclip the player through a client command? Not sure if it's FCVAR_SERVER_CAN_EXECUTE though. If they gave us access to netprops, changing the collision group would have been no problem :P
shotgunefx 2013 年 4 月 19 日 上午 3:10 
Noclipping doesn't work, hitbox thing, and yeah, I thought about how handy the latter would be while working on it.
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