STEAM 组
L4D2 Mapping Contests {Mappers}
STEAM 组
L4D2 Mapping Contests {Mappers}
5
游戏中
19
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成立于
2015 年 9 月 11 日
40 条留言
Roflmahwafflz 6 月 3 日 下午 2:58 
Godot is a good engine from what I know; I myself lost all of my files a few computers ago so all of my stuff is new
OvercookedSushi 6 月 3 日 下午 2:55 
I "might" be down~
I make no promises, but I do regret never finishing "Blood Money"... I was actually really proud of that one. Even if I come back only to finish one of the like 20 projects I left abandoned...

Except Haunting Grounds... I plan on making that a stand alone game once I actually learn Godot~
Roflmahwafflz 6 月 3 日 下午 2:10 
Ive toyed around with hammer on and off every once and a while, itd be interesting to have a friendly competition challenge thing or something.
OvercookedSushi 6 月 3 日 上午 11:51 
Out of curiosity...
Is there still life in this old group of ours?


Been having a weird craving to come back to this game and mod again... Need to dust off the old pc and grab some old programs and files and what not...
Was thinking of having another event for old time sakes, but before I shout into an empty room I wanted to know if there would be any interest in another one.
OvercookedSushi 2021 年 12 月 2 日 下午 11:14 
Ve vish you nozing but ze best... And hang in zere... Hammer is like untammed horse vielding baseball bat... She vill hit you hard, and steal your vallet and buy diamond embossed shoes she can't even vear...
But is quite revarding if you van manage to tame her...

Good luck~
Going to be trying to tame Unity myself... First one to release vorkable prototype get's to keep hammer's debts~


But in all seriousness... good luck and hopefully it vill treat you vell...
sPr1Te 2021 年 12 月 2 日 下午 11:06 
Thankss for your answers ,in the good faith I will continue and contribute to this awesome community that is living and breathing to this day. More then 10 years of good memories went into this game and surprisingly there are still souls willing to contribute like myself ,I might be a starter with the whole mapping and modding in source but I cannot lie ,it is fun and highly adictive once you figure you are actually making progress. I know lots of people actually like how combine design looks in hl2 ,so I set my goals to trying to recreate something that would give a player high nostalgia and that feel of our first time playing trough citadel. This might not be fully legitimate to the real citadel design ,but it will surely feel like past. Hopefully someone will reckon the potential of those combine textures and what great effect they can have when put well together ,I still have not seen it in top rated maps today. stay safe all and take care ,thesedays are dangerous
OvercookedSushi 2021 年 11 月 29 日 下午 9:32 
And if you haven't yet... Look for ze tutorial vids by TopHatWaffle...
He did entire series covering basically everyzing you vould need to know... Granted it vas in CSGO, so some zings vill not be relevant... but ze basic foundations vill~
Roflmahwafflz 2021 年 11 月 29 日 下午 1:10 
I can also say I haven't done much in the way of mapping in a few years; I occasionally boot up hammer just to tool around in it but haven't done anything semi-serious since 2016 or so. If you need assistance I am always rather quick to respond but I am not able to commit to any collaboration. I will join in on saying you are free to decompile any of my maps that you can find and you can tear them apart to try to learn how things work. Ive spent a significant amount of time tooling around with what you have mentioned so you might be able to find some insight in some of my designs but a lot of the stuff I did isnt publicly available. Learning hammer is always fun and I recommend you try to make a simple survival map just to pickup the tool's basics and then from there you can have fun and experiment with various entities.
OvercookedSushi 2021 年 11 月 29 日 下午 12:53 
Can't speak for everyone... But I'd say most of us have retired or moved on...

I myself haven't even touched ze program since I believe 2018... 22,000 hours on record... Lost ze drive and passion after... some personal zings...

Is good to see people still vanting to learn and keep ze game breazing... Few mappers left, and few still are good at it... I might not be able to collab on ze same level zat you vould like or vant... but my maps in ze day did get razer complex... boz Rofl's and mine vere pushing vhat ze source engine could handle...
If you vant to take my maps, decompile, take some assets here and zere... go vild... I can even maybe make some custom art, loading poster, icons... been furzering my art skills since I retired... and I'm at ze level zat I vished I vas back zen...
I can also try to answer some questions, offer advice, playtest... mapper for ten years... I still remember some~
Is not much... but I'll help vhere I can from sidelines~
sPr1Te 2021 年 11 月 29 日 上午 7:31 
Is this group still active?
I am about to start a project on my on and I am looking for someone to participate with their own ambitions and ideas ,l4d2 still lives today and I would be happy if someone shares knowledge and dedication to make something unique ,map would revolve around testing player's skills and the way players think and make decisions while playing the map ,which means a lot of complex functions will be created in order to make this project possible.

I have some general knowledge but I do lack experience since I have never made anything in hammer before rather then some basic tests with func_movelinear ,elevators ,doors ,rotations and stuff that would make this map something that has not been done before.
★锋锋★ 2019 年 9 月 26 日 上午 2:53 
Hey,guys.I have a problem make me crazy.
I bought a new PC and it has a nice configuration. But... When I installed the hammer and make my map i found it's so terrible. For example, when I select a solid or entity object, it usually takes 2-3 seconds for the card to appear, or when I use the texture-tool, it takes 1-3 seconds for the result to appear. I am very upset about this and hope you guys can help me figure out a way.The problem i called it [ DELAY ].
What I have tried and what I can offer are as follows
1.there is no DELAY in a new map.
2.when I make my hammer vision very very low,it doesn't DELAY.
3.my cpu is amd r5-1600 ,gpu is rx570.
4.i tried to open the cpu performance of the panel while i run the hummer,i found the chart is keeping a low state.(3%-6%)
5.i tried overclocking my cpu to 3.9ghz,but has little effect.
6.i tried reinstall my l4d2 and hammer ,it has no effect.
It really gives me a headache, if someone can help just reply me,thanks so much!
DLR.O Ken 2018 年 3 月 23 日 上午 1:33 
If you guys can convert a full 4 map campaign to .fbx models and import it to UE4 I might use it in my upcoming game, if you want to get something out there.
Roflmahwafflz 2016 年 11 月 17 日 下午 6:11 
New theme available: Challenge Mode
Grobi 2016 年 11 月 13 日 上午 1:46 
An old but great article about mapping:
http://www.gamesradar.com/map-making-in-left-4-dead-2/

Quote: “Entity weapon_spawn leaked!” Hammer tells us as we attempt to compile the level. One of our corridor’s walls isn’t reaching the floor, and so a small gap now leads to the blackness. We don’t notice this for 10 minutes. The frustration caused by inflexible software and user fallibility settles into a pattern of expletives and subsequent revelations that’s repeated many times. But using Hammer becomes addictive as with every problem solved, a smug sense of triumph overwhelms adversity: we’re clever, because we fixed a problem presented to us by our own ignorance.
Roflmahwafflz 2016 年 10 月 31 日 下午 5:20 
L4D1 content can enter in the same theme as the l4d2 content, themes are luckily universal. Shouldnt be a problem between the two.
RainingMetal 2016 年 10 月 31 日 下午 4:52 
How about L4D1 content too? Maybe even host a contest for new L4D1 maps.
Roflmahwafflz 2016 年 10 月 6 日 上午 11:35 
New theme available limited time: Halloween

added entry to vertigo:
RUN: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=774112199
OvercookedSushi 2016 年 7 月 2 日 下午 4:39 
The Next Theme... Vertigo... IS A GO!...

Have fun... ;D
Roflmahwafflz 2016 年 6 月 1 日 下午 12:51 
Group description has been updated
Roflmahwafflz 2016 年 2 月 26 日 上午 7:46 
Group description has been updated and condensed, I will be keeping tabs on the current contest and contest entries for easier access. Good luck to everyone on the next contest.
DLR.O Ken 2016 年 2 月 24 日 下午 1:42 
Ok, boys and girls anyone that wants to help build maps for my upcoming NEW game using Unreal 4 hit me up. I'll provide all the models and assets you could ever need. I myself am building the core mechanic system for the game which will have 7 modes as of right now, including an RPG/MMO in our final release versions. The pre-release will have modes will have 5 game modes that are vs. play similar to a lot of games you are all familiar with, but 4k graphics. The model guys are already busy reducing the processor load of assets but making sure they retain 4k or near quality.
Roflmahwafflz 2016 年 1 月 31 日 下午 1:19 
well, the period of grace to upload is until feb 3rd. the aim is for people to start uploading tomorrow though. whoever is entering that is. If i dont have it uploaded by tomorrow itll probably be up by the 2nd.
Grobi 2016 年 1 月 31 日 上午 6:11 
Let's count! How many participants are we in the moviecon?
I suggest a common publishing date. The maps have to be uploaded by tomorrow, but if anyone get's into trouble we could wait for him and make an all-together-publish at once. Or in between 6 hours - depending on our time zones. I really like the idea to set off together. It is a group action, it is more attention and it is way to attitudinize too... :-)
Roflmahwafflz 2016 年 1 月 10 日 上午 5:29 
Zombie Movie Survival Contest has been extended by a week and the new end date is February 1st
Roflmahwafflz 2015 年 11 月 25 日 上午 9:04 
The tag for the Zombie Movie Survival Contest is : Moviecon
OvercookedSushi 2015 年 11 月 12 日 下午 6:25 
Because Gamemaps is still taking the ♥♥♥♥♥♥♥ PISS!... I have went ahead and upload my entry to the workshop... That way it is at least somewhere...

http://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=553296318
OvercookedSushi 2015 年 11 月 4 日 下午 4:35 
We are on the final stretch... and that last mile going to be a brutal one...

Anyone that remains... Best of luck to you... ;)
Grobi 2015 年 11 月 3 日 下午 1:41 
Had work to do in Hamburg today.
Arrived at 16:00, misty weather, start of dusk - had a look at the trainstation and the congress centre and how they were illuminated...
Came to this conclusion: it is almost impossible to rebuild this scenery in hammer. So, although this is a real-life scenery with real-world lightning - it just can not be real!
Understand?

Knights of the Hammer Tools stamp and shout! Final spurt!
Grobi 2015 年 10 月 28 日 下午 3:05 
♥♥♥, bragging rights. Fantastic! That's not the point.
My current diagnosis: stage fright!

I am going to send you a link by tommorow. This is going to be my "first born", do I fear presenting it to the public? What's the worst to happen? Presenting a not-so-good-map and wasting the time of people unknown to me? Haha!
I'll go on trying my best on this map. As long as my befuddled PC won't break. Is it OK to say that there is "too much love" in this map to stop? But there is this difference between imagination and necessity causing me this stress.
OvercookedSushi 2015 年 10 月 28 日 上午 3:36 
I guess you can leave a link on my profile... and I'll give it a look-see...

As far as "Is it worth the stress?"...
That really is purely subjective... This is a friendly competition, where the prize is just bragging rights that you made the best map under pressure... For some people that is enough, but I completely understand if it is not enough to drive people to stand with it and see it to the end...

And nothing says you can't work on it after the fact... I know after the contest (and after I release a bunch of updates for my otehr works), I'll be adding more to it...

I can offer a general assessment / opinion... but it is ultimately up to you whether or not it is worth the time, stress, pressure, etc, to finish the map for the sheer sport of it... ;)
Grobi 2015 年 10 月 28 日 上午 2:18 
My computer lost it's drivers all in a sudden, took me two days.
I am organizing a ""Lesewelle" (a "reader's wave" in english): 15 more or less prominent people are reading out in the brewery, on a ship, in a monastery, in a water tower and so on. This is going to happen on 20th of November.
And my bread-job also needs its attention :-)

But it keeps being my intention to publish something in this first contest. On the other hand "publishing a map" is equal to "taking responsibility for the players enjoyment" - and I do not want to serve them lukewarm fish.

If some of you would like to have an inspection on the status and give an assessment, what "delighment-rate" this may reach, I'll upload the source files in the next two days. I need an opinion on this. Is it worth the stress?
Send me a message/ add me to your list / wave your hands if you are interested.
DLR.O Ken 2015 年 10 月 11 日 上午 10:12 
http://psteamcommunity.yuanyoumao.com/groups/DLRGaming#announcements/detail/80294997029320422
Check this out folks, I cracked the server side issues with workshop maps.
OvercookedSushi 2015 年 10 月 3 日 下午 8:51 
Perfectly understandable... Which is why my plans were to atleast get the finale out... then come back to it and do the rest at a later date...

2 Months in Ellipsis time is about enough work for one chapter... maybe, if I am lucky... ;3
Tamari 2015 年 10 月 3 日 下午 2:54 
I'm sorry, but I'm going to be dropping out of the contest. I can't find too much time to map nowadays and I'd much rather release a stable, polished campaign than a rushed and unfinished one. Good luck to the rest of you though!
Roflmahwafflz 2015 年 9 月 16 日 下午 12:00 
A mass invite just went out to my friends list so I could share in on what im hoping are the glorious contests to come. All are welcome to join the group if not to map but to socialize :)
Roflmahwafflz 2015 年 9 月 14 日 下午 6:39 
hehehehehehe, good one ellipsis
OvercookedSushi 2015 年 9 月 14 日 下午 6:38 
Some words of wisdom...

If for some reason you need to have an area tilted (Like I do right now)... 10 degrees (Y or X depending on your map) seems to be the magic number...

You can still walk through doorways... You can go up and down stairs working with and against the extra ten degrees (so long as the stairs are the base 8x12)... and nav seems to generate everywhere perfectly fine...


I would recommend bulding the entire area before you tilt it however... because building on an slant is a nightmare... and if you don't NEED to do so... I would stay away from it... ;D
Roflmahwafflz 2015 年 9 月 11 日 下午 1:05 
that custom tag for this contest will be

swampcon

enter that as a custom tag when uploading the map
Roflmahwafflz 2015 年 9 月 11 日 下午 12:48 
Contest #1 Announced: Swamp Theme!
Roflmahwafflz 2015 年 9 月 11 日 上午 9:51 
Contest #1 Will be announced when final details are setup :B1: