安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题

Незнаеш как вывести денги из стим!?
It's over my expectations ^^
Also: Multidash whaaaaat?? Didn't know that was possible... didn't need it to get anywhhere, but it still seems like a fun mechanic to play with.
Agree with Jimmynash: the jerky scrolling is too disruptive and almost gave me a headache. It detracts a bit from the otherwise gorgeous backgrounds. And again agree with previous posters: would be nice if falling off the edge had a slightly less definitive consequence.
Only things that bother me a bit:
Screen scrolling seems a little jery as I move around. My daughter even commented, "Why is it shaking?"
Had one game breaking bug: Super spawn eney room farther in. Charging shotgun to shoot jumping behemoth and get white screen. Sounds effects still happening but no recovery. Had to restart. I was just about to kill that sumbitch too...
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object SCREEN:
Unexisting room number: -4
at gml_Object_SCREEN_Step_0
############################################################################################
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shd_CharPaletteSwap
D3DXCompile failed - result
at gml_Script_shader_set_paletteSwap
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_shader_set_paletteSwap (line 0)
gml_Object_char_Draw_0