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At this time, the mod "Harmony 2.0.4-5 (EXPERIMENTAL)" (2399204842) has last been updated 23 Jun, 2021 @ 6:18pm, and has last seen any activity from the author 28 Jun, 2021 @ 8:03am
Also, at this time, the most current version of the Report's catalog, updated Jan 2, 2021[github.com] shows the experimental mod as "Stable". By Finwickle's standards, (6months since update -> "abandoned"), the mod should have been marked as "abandoned". Instead, it is given a squeeky clean bill with no markers indicating any semblance of an issue, as shown below, and at the source location in the url above. This "experimental" version is obviously untested, and given the history of breakages related to CO's harmony mod, should be regarded as highly unstable.
There is no doubt in my mind that Finwickle is a liar, that he intentionally designed and published his malware to steer users to Colossal Order's Harmony, and away from mine. Here is what my entry in his catalog looks like (very scary language):
So, every line in Finwickle report is a lie, intended to compromise the privacy and security of the users of my software.
Rest assured, dear users, that my software remains fully supported, until I announce personally that I decided to set an end-of-life. I will give you as much notice as possible when, and if that should be necessary. However, I expect that CO will be out of business, or Cities Skylines will be obsolete before I abandon my software.
Anyone telling you otherwise is lying. I will communicate any updates or bug reports, or recalls, or other issues with you, directly, and not through any middle-men, especially not self-appointed, interested, men-in-the-middle. It's not an accident that I ended the description page of my mod with:
I did, I do, and I shall continue to do so.
As an aside, the courtroom-adjacent level of drama engendered by this whole thing, and the pettiness shown by CO & associates, is mind-boggling to me.
Way to convince me to pirate next Cities Skylines if CO ever decides to release it's golden eggs chicken.
Two wrongs don't make a right, but I would suggest there are other games much more reputably developed and run. Transport Fever 2 is nearly the same genre, it's been keeping me entertained, it it performs far, far better than CSL. It has a huge workshop, and no DLC piecemeal sales tactics.
It's true that Transport Fever 2 (TF2) is better, performance, graphics, impressing mechanisms etc. It's one of my wishlist games. But, as far as i know, TF2 only focus on transport (obviously, from naming) while for CSL still have a more complete control over city (also obvious), such as infrastructures, emergency response and districts. I know some TF2 mods like cargo port mods and highway service mods and etc. but these are introduced by mods. (Please correct me if i'm wrong)
I can't agree CSL made mechanisms good but at least acceptable to play. For me this is the only reason I stick with CSL while acknowledged of all CO's ridiculous and shameful (at least I think, CO could be proud of these) stories. Solving traffic isn't the only reason for me to play city building games or simulation games, I would like to have some control over other fields since this makes me feel like I truly own the city and this city is alive, not a random picked somebody to help an imaginary city out of troubles (months of locked traffics jam for example).
I do had a concept of an ideal city building game and I'd like to share if anyone wants to know, I'll find somewhere to post it :)
The trolling on my item pages has intensified somewhat, but I now have an automated way to handle it.