STEAM 组
GameSave Manager .GSM.
STEAM 组
GameSave Manager .GSM.
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所有讨论 > General Discussion > 主题详情
Chick'n'Duck 2020 年 7 月 17 日 上午 7:15
Double scans
When I start GSM the program scans my computer. When I want immediately after it finished to backup something, it says, the scanresult may be outdated and wants to scan again.

Why does this happen? What happens during the first scan making it believe, that the results are outdated? Or does it have simply a brainfart after this and I can safely ignore the message and skip a second scan?
最后由 Chick'n'Duck 编辑于; 2022 年 2 月 1 日 下午 4:11
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Chick'n'Duck 2020 年 7 月 17 日 上午 7:16 
I am not sure, if this belongs to the Bug Reporting-subforum.
InsaneMatt 2020 年 7 月 17 日 上午 9:15 
GameSave Manager has two scan types:
  • Full - Performs a full system scan using all available rulesets (should be used whenever you start playing a new game or update the database)
  • Recall - Performs a quicker system scan which searches for rulesets detected in the last Full scan

If you've not started playing a game since your last scan--or haven't updated the database--you can opt to skip the second scan.
You can disable this behaviour too via Program Settings. The "Remind me to rescan once per session" option (from within Task Specific -> Backup Settings) controls the prompt you're referring to and the "Save detection results for faster detection in future" option (from within Detection Configuration) will force GameSave Manager to perform a full scan each time. Just be aware that full scans can take several minutes to complete.
最后由 InsaneMatt 编辑于; 2020 年 7 月 17 日 上午 9:16
Chick'n'Duck 2020 年 7 月 17 日 下午 11:17 
To make sure, I understand:

GSM makes a Recall on startup, then – when the user wants to make a backup – recommends to do a Full.
Ist that correct?

In that case, I prefer GSM to do a full scan, whenever I am about to make a backup.

»Just be aware that full scans can take several minutes to complete.«
Indeed both scans take their time. So I want to reduce it to one scan. The bottleneck in my case are the screenshots done via Steam.

What I do not understand is:
»whenever you ... update the database«
When do I do this? This does not appear familiar to me. Is the database automatically updated via an update of the software?

»rulesets«
I also do not understand this and therefore do not grasp the difference between the two types. Is this explained somewhere? It is not that important though.
最后由 Chick'n'Duck 编辑于; 2022 年 2 月 1 日 下午 4:13
InsaneMatt 2020 年 7 月 18 日 上午 2:01 
引用自 Chick'n'Duck
To make sure, I understand:

GSM makes a Recall on startup, then – when the user wants to make a backup – recommends to do a Full.
Ist that correct?

In that case, I prefer GSM to do a full scan, whenever I am about to make a backup.
By default, GameSave Manager will perform a Recall scan whenever possible.
The prompt you're seeing is just a way to warn the user that the Recall scan was performed, thus a Full scan should be run if they've started playing something new since the last scan.

As mentioned before, you can modify this behaviour in Program Settings.

引用自 Chick'n'Duck
»Just be aware that full scans can take several minutes to complete.«
Indeed both scans take their time. So I want to reduce it to one scan. The bottleneck in my case are the screenshots done via Steam.
The Full scan will take longer as it's scanning for over seven thousand supported games / gaming apps (many of which have several paths too).

引用自 Chick'n'Duck
What I do not understand is:
»whenever you ... update the database«
When do I do this? This does not appear familiar to me. Is the database automatically update via an update of the software?
Updates are reported in-app when they're available (assuming your Program Settings are configured accordingly).
You can always manually check for updates via Help -> Check for Updates too.

引用自 Chick'n'Duck
»rulesets«
I also do not understand this and therefore do not grasp the difference between the two types. Is this explained somewhere? It is not that important though.
Rulesets are merely the 'rules' that GameSave Manager follows when trying to find supported data to backup.
These are specified in the databases and are automatically parsed whenever needed.
Chick'n'Duck 2020 年 7 月 18 日 上午 3:14 
Thank you kindly for all the explanations.

So, if I understand correctly, it is not possible to set GSM, that he aborts the Recallscan on startup (I may be able to abort it, if I am quick enough). Or at least, that he performs a Full instead.

The option, which you recommended to me, would only disable the prompt to do a Full, when I am inside GSM after the Recall, would it not?
InsaneMatt 2020 年 7 月 18 日 上午 3:22 
You can disable the Recall scanning method entirely via Program Settings via the "Save detection results for faster detection in future" option within the Detection Configuration section.
If desired, you can stop the scan from occurring at program startup too.

Check out the Program Settings, there's quite a few options you can tinker with.
Chick'n'Duck 2020 年 7 月 18 日 上午 6:38 
I will check, if this does, what I want.
Disabling a scan on startup in general just made GSM to move the Recall, when attempting to backup something, and then immediately wanting to make a Full.

Thank you for your time and patience. And thank you for GSM. I am pleased to see software made here in the EU and not only in the US.
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