STEAM 组
For Developers For Devs
STEAM 组
For Developers For Devs
64
游戏中
901
在线
成立于
2015 年 2 月 6 日
语言
英语
国家/地区
Canada 
所有讨论 > 综合讨论 > 主题详情
Igniuss~ 2015 年 6 月 20 日 下午 5:44
Steamworks.NET experience
For all the Unity3D Developers out there, does anyone here have experience with Steamworks.NET?
I've been able to integrate the lobby system in the background, for inviting users to a game, but it's far from as optimized as I'd like it to be.

So anyone have any experience with this that wouldn't mind helping me out and testing a bit?
< >
正在显示第 1 - 7 条,共 7 条留言
EeuorT 2015 年 6 月 20 日 下午 5:50 
Plenty of Unity devs in here. I'll pin the thread until you get some help from one. I'm available for game testing once you have it ready.
Loren 2015 年 7 月 11 日 上午 10:02 
Hi,
I have used Steamworks.net in my game, albeit it is XNA / Monogame, but it is fully functional for every steamworks feature, including workshops and what not.
EeuorT 2015 年 7 月 11 日 上午 10:13 
引用自 Loren
Hi,
I have used Steamworks.net in my game, albeit it is XNA / Monogame, but it is fully functional for every steamworks feature, including workshops and what not.

Thank you for posting and welcome to the group.
Igniuss~ 2015 年 7 月 11 日 上午 10:35 
引用自 Loren
Hi,
I have used Steamworks.net in my game, albeit it is XNA / Monogame, but it is fully functional for every steamworks feature, including workshops and what not.
Awesome! Might if I add you so we can chat about it whenever you've got time? :D
Loren 2015 年 7 月 11 日 下午 1:21 
引用自 Loren
Hi,
I have used Steamworks.net in my game, albeit it is XNA / Monogame, but it is fully functional for every steamworks feature, including workshops and what not.
Awesome! Might if I add you so we can chat about it whenever you've got time? :D
Definitely!
[NL]kweenie_mike 2015 年 12 月 14 日 上午 11:16 
I also have experience with Steamworks.net. Just helped release a game on Steam made in Unity. Don't have any experience with the lobby system, but do know about the achievements, cloud saving and a bit about porting it to OSX and Linux/SteamOS if you need any help with that. (Or anyone else for that matter)
destructoBOT 2016 年 1 月 6 日 上午 10:10 
Our game Rebel Wings is built with Unity and uses Steamworks for lobby management, friend invites and P2P data communication. It works quite well once you get the hang of it. I can try to help if anyone has any questions, the official documentation is unfortunately a bit lacking.
< >
正在显示第 1 - 7 条,共 7 条留言
每页显示数: 1530 50

所有讨论 > 综合讨论 > 主题详情