STEAM 组
For Developers For Devs
STEAM 组
For Developers For Devs
31
游戏中
656
在线
成立于
2015 年 2 月 6 日
语言
英语
国家/地区
Canada 
所有讨论 > 综合讨论 > 主题详情
Bryan - Legend Studio 2015 年 9 月 20 日 下午 3:31
Flight of the Manticore Game Design Critique
< >
正在显示第 1 - 3 条,共 3 条留言
EeuorT 2015 年 9 月 20 日 下午 4:54 
Checked it out and liked the concept. Good luck with it.
BanO2! 2015 年 10 月 2 日 下午 6:15 
My main critique at this point is that designing for multi-player is great but, for life-cycle concerns, I would have a strong single-player feature to compensate for low trafic times. It can be a seamless transition, but it needs to be there. I.e., the last thing you want is for users to not be able to play the game because no one else is available. This can be a problem early on if you do not have a lot of industry (or other) backing to promote your game, and it can be a problem late in your game life as people move on to other, newer games. In either case, you want to be able to retain fans, and that means enabling them to play, and enjoy playing.
Bryan - Legend Studio 2015 年 10 月 3 日 下午 4:10 
引用自 BanO2!
My main critique at this point is that designing for multi-player is great but, for life-cycle concerns, I would have a strong single-player feature to compensate for low trafic times. It can be a seamless transition, but it needs to be there. I.e., the last thing you want is for users to not be able to play the game because no one else is available. This can be a problem early on if you do not have a lot of industry (or other) backing to promote your game, and it can be a problem late in your game life as people move on to other, newer games. In either case, you want to be able to retain fans, and that means enabling them to play, and enjoy playing.

I think your right about this. I'll need an AI anyways for the enemy ships so hopefully that can be used for the player AI as well.

Thanks for the feedback!
< >
正在显示第 1 - 3 条,共 3 条留言
每页显示数: 1530 50

所有讨论 > 综合讨论 > 主题详情