STEAM 组
Dota 2 Model Experiment EXPMT2
STEAM 组
Dota 2 Model Experiment EXPMT2
1
游戏中
5
在线
成立于
2016 年 6 月 26 日
13 条留言
dead 2016 年 10 月 20 日 下午 4:33 
:( leavin the group, bye.
dead 2016 年 9 月 26 日 上午 11:14 
any news on results?
dead 2016 年 7 月 25 日 上午 4:52 
Ahem.
dead 2016 年 7 月 17 日 下午 10:09 
It's been quite a while already, wonder whether promised awards could be issued yet?
bigbootyhoe 2016 年 7 月 9 日 下午 1:29 
Krito -- you have to select "30 days" for the levels
dead 2016 年 7 月 7 日 上午 5:13 
By the way guys you may bind any amount of chatwheel phrases to any keys of your keyboard, and they will be visible even when you are muted
YYZed 2016 年 7 月 7 日 上午 3:11 
i cant find the levels.. only treasure?
nasher4k 2016 年 7 月 4 日 下午 1:57 
it is much harder to play the first game without normal communication..after that it was a breeze.
BODMAS 2016 年 7 月 3 日 下午 12:27 
I have come to realise...I play better with no communication in low priority than with communication in normal...
No 2016 年 6 月 30 日 上午 12:59 
"You start to value something much more when you miss it"
Damn, 2deep4me
dead 2016 年 6 月 26 日 下午 3:52 
By the way,
1) short reddit link works fine too: https://www.reddit.com/r/DotA2/comments/4psrg6
2) sadly almost no dedicated dota players care much about these steam groups.
dead 2016 年 6 月 26 日 下午 3:45 
Taking part in experiment as muted player and with no-communication scenario assigned,
definitely was interesting thing to do and made some impact
to my future gameplay through understanding on how important
communication is here,
like "you start to value something much more when you miss it".

Hardest parts for me here were:
1) very first game, in which I spent more time holding myself
from communication rather than concentrating on game
which resulted in frustration, lost game and disappointment.
2) not being able to say "We need wards", "Invisible enemy nearby",
"We need detection" and "Help" through bindings almost every game.

From other side, since about 3-rd game with restricted communication,
I started to act more solo-like without relying much on team-members,
and finally was able to regain my concentration and all frustration gone.

The truth is somewhere in between.
dead 2016 年 6 月 26 日 下午 3:27 
1st :)