STEAM-GRUPPE
DevelopmentTeam Mapping
STEAM-GRUPPE
DevelopmentTeam Mapping
0
IM SPIEL
5
ONLINE
Gegründet
26. September 2009
Ort
United Kingdom (Great Britain) 
24 Kommentare
pable 13. Jul. 2012 um 8:55 
How to drive the APC?
Please...
TinyButHoly 1. Apr. 2012 um 13:43 
how to make* - ofc with all the stuff i need to drive it :)
TinyButHoly 1. Apr. 2012 um 13:42 
hello. :) i try to find out have to make a car, but i can´t i check youtube and anything, can you send me a new map with a car,? then i will try to do the same ;) ?
76561198043713257 30. Jul. 2011 um 8:25 
Im not sure but on every other game i map on to make something always break you select the object you wan't to break and i think you click Ctrl + t and search func_breakable, you can change all the settings once you hit the apply button first. If you wan't the whole of the ship to break together you just hold down ctrl and click the objects you want to break at the same time and then click Ctrl + T and then func_breakable << that didn't work im sorry i don't know what program you use to map for battlegrounds 2. Hope that helped.
If you wan't the ship to move its more advanced. Only way to understand that is a tut video on youtube... makes things so much eaier than text.
Best of luck :)
CheDanez 28. Jul. 2011 um 14:23 
Hello im mapping to Battlegrounds 2 (A 1800year mod for Half life 2) im mapping a ship battle with cannons and such, i have a problem, i dont know how to make the ship moveable and breakable at the same time... if any of you know how to do this please contact me! :) thank you -Danez
Megamind 27. Jul. 2011 um 10:18 
Hi, I saw your youtube video, but it didn't help me what I wanted. I was trying to see if there's a tutorials on how to make a custom skybox texture and add that to source SDK, but all the tutorials leads to how to make a skybox instead. :( Thought if you know how to make a custom texture and use it for skybox.
76561198044745841 5. Jul. 2011 um 8:02 
can you offer me some help with the WGA set up and run on an older XP machine?
Broccoli 18. Jun. 2011 um 14:11 
Having a problem, when ever I load my custom map, it crashes HL2. No error, just HL2 has stopped working. It just started a few minutes ago.
ツWalleツ comeback 31. Dez. 2010 um 21:13 
hello! me and my friend got a BIG problem when we try to forward or ports so we can host servers they doesnt't seems to be opened since no one can join them please text me if u can help
-MAFIA- 17. Nov. 2010 um 21:46 
did you know where did you download button please add me let know from where do download from
-MAFIA- 17. Nov. 2010 um 21:45 
did you know where did you download button
Ghostbackwards 16. Aug. 2010 um 19:15 
Hey dev team, I just finished my css map generator, http://www.fpsbanana.com/tools/4836
d0Mi^VAC BAN! 1. Jul. 2010 um 5:56 
hey, how to create a seat, in which player can sit. Like in HL2: EP1 when dog trows you into building (sorry 4 my english)
#cGn| - GreenCracker 23. Apr. 2010 um 5:16 
Looking forward to this group :)
NewGuy 6. Apr. 2010 um 9:13 
yo man I gots a problem...i made a awesom looking map (and a skybox around it to make shure no leaks) but when i try to compile it says something lile "could not find sytem window" it messes up in compile when its trying to copy it. And its not my lighting, guns, sun or even spawn points please add me and help
Earplug - The Real One 29. Jan. 2010 um 5:27 
Hello every one. I used to map a long time ago. about 2 years ago. CS 1.6 and source.

I am starting up again. Anyhow even thoug this would just be purely cosmetic i am trying to remeber how to makea rotating spot light. one that follows a train. Anyone know where i can find that old tutorial? I remeber doing it before.
Nujabes 25. Jan. 2010 um 0:58 
Hey , I WAS just an average mapper for Css with the basics of props and brushes lights lol how fail but now since i've been reading fps banana and YOUR tutorials It's been really great :D i've went straight 15 hours each day mapping just because I get to learn all these new logic systems , so I've decided to join this group hehe cause you really helped me also I do have a question, what is one of the best way to organized your map especially so it doesn't become a cluster ♥♥♥♥ in the grid and then you can't work with accurate precise brushes! Anyways I'm mapping for pretty much everything in css except maybe minigames but glass,ZE,ZM,Normal, all that and it's really cool all I need to do now is be a little more expert of how doors work like so I don''t have to go in and out testiing maps and maybe how to carve correctly since almost mid way through all my projects I find a brush off 1 grid space and it's already cut placed etc. and a pain in the ass to rebuild hehe

ANYWAYS TY !!
Ghostbackwards 19. Nov. 2009 um 14:14 
I Dont have css but i do have the following Gmod, Orange box, republic commando. I have worked with hammer and my mapps come out fairly nice.
TOHRU 19. Nov. 2009 um 12:41 
are you good in rlly hard mapping for css
Ghostbackwards 19. Nov. 2009 um 10:54 
Well I started To make a tf2 Rts But then I came across the fact that i have no idea how to make an AI system for it. So basicly im open to ideas
TOHRU 19. Nov. 2009 um 8:47 
what kind of source project
Ghostbackwards 18. Nov. 2009 um 14:16 
Would Anyone like to help me with a source project. Im if any intrest
Ghostbackwards 14. Nov. 2009 um 16:00 
Any questions on how to set up a server you are welcome to ask me