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    <title>CallOfCombat RSS Feed</title>
    <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/CallOfCombatGame]]></link>
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    <item>
      <title>Hotfix release v0.631 - 15th January 2016</title>
      <description>Full post: &lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=http%3A%2F%2Fforum.callofcombat.com%2Ft%2Fhotfix-release-v0-631-15th-january-2016%2F2767&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://forum.callofcombat.com/t/hotfix-release-v0-631-15th-january-2016/2767&lt;/a&gt;&lt;br&gt;&lt;br&gt;v0.631 - 15th January 2016&lt;br&gt;This is a hotfix release which will have the following changes:&lt;br&gt;&lt;br&gt;Increased the number of grenades on rifleman to 3 instead of 2&lt;br&gt;Fixed grenade boxes and increased the number of grenades they add from +2 to +3&lt;br&gt;Max of 6 on riflemen&lt;br&gt;Max of 8 on assault&lt;br&gt;Fixed a problem with looting that also caused movement problems&lt;br&gt;The 'deploy soldiers' button is now always visible when not deployed, even if not in strategic map&lt;br&gt;Fixed a problem with some of the soldier icons&lt;br&gt;Recruits are now a LOT less likely to become master in the room&lt;br&gt;Fixed a problem with training mode on Small Houses&lt;br&gt;The camera no longer scrolls if the game does not have focus</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/CallOfCombatGame/announcements/detail/954002207637631754]]></link>
      <pubDate>Sat, 16 Jan 2016 10:43:10 +0000</pubDate>
      <author>Bonnie</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/CallOfCombatGame/announcements/detail/954002207637631754</guid>
    </item>
    <item>
      <title>Game Update v0.63 - Squad loadout system</title>
      <description>Full post: &lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=http%3A%2F%2Fforum.callofcombat.com%2Ft%2Fgame-update-v0-63-squad-loadout-system%2F2761&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://forum.callofcombat.com/t/game-update-v0-63-squad-loadout-system/2761&lt;/a&gt;&lt;br&gt;&lt;br&gt;Overview&lt;br&gt;New Features / Improvements&lt;br&gt;&lt;br&gt;This update prepares the arrival of classes with a loadout system. It's a dramatic change on how UI works during briefing. You will have to chose your loadout, and then actively press the deploy button, before you can start playing. For now you will have two classes: riflemen and assault.The UI is functional, but it needs a bit more work to be perfectly intuitive, so we will improve it in the coming updates. I'm sure you will figure it out very quickly, though. Let us know your thoughts about it, and let us know if you think the briefing time is too long or too short now.&lt;br&gt;We have removed reinforcement game mode, and replaced it with a training mode which works like &amp;quot;ranked&amp;quot;, but doesn't affect your efficiency, while still giving you some promotion points.&lt;br&gt;We have modified the in-game soldier panel to remove the rate of fire slider, and embed it in a button. It also now shows which weapon the soldier is wielding, and if the soldier is in cover. We'll be partially redesigning this in the near future as well, for example to more quickly show what your soldier is doing at that point.&lt;br&gt;Added a button for commanders to cancel all orders (to use in mid-game if the commander wants to distribute new orders quickly)&lt;br&gt;Adjusted VP's in FarmFightClassic, Bataille à la Ferme, and Art Gallery.&lt;br&gt;Modified the trees in Slaughterhouse for better forest fights&lt;br&gt;Modified how SMG accuracy is affected by suppression. Please let us know if it still doesn't work as intended&lt;br&gt;Bug Fixes&lt;br&gt;&lt;br&gt;Fixed Small Houses bug where soldiers could throw grenades through a wall from a specific spot&lt;br&gt;Lobby now shows regiment points instead of win%&lt;br&gt;Lobby chat now properly disconnects if somehow gets disconnected&lt;br&gt;Regiments should not have infinity of points anymore (hope you enjoyed it while it lasted)&lt;br&gt;Fixed path finding problems with the large hay piles&lt;br&gt;Fixed a bug that caused games not to be recorded after a reset&lt;br&gt;Future changes&lt;br&gt;&lt;br&gt;Depending on how the next few days go, we will start working on the MG and Sniper classes&lt;br&gt;For now class selection is done by the player, but we will create a system for the commander to 'hand down' weapons&lt;br&gt;When these classes will be in the game, it will be the moment when all the important foundations of the game will be in place. We will then start improving and building on top of these foundations. There will be many dramatic improvements which include (but not limited to): lobby, core gameplay, strategic interface, leaderboards, regiment structure, general UI, controls, in-game options, etc.. There will also be a lot of minor additions such as a single player tutorial, a map editor, I could go on and on, this should probably be the topic of its own blog post.&lt;br&gt;Change of name&lt;br&gt;As always there will be more bug fixing, keep the reports coming, and remember, the more details you give, the easier for us it is to reproduce them, and fix them&lt;br&gt;Known Issues&lt;br&gt;&lt;br&gt;We've made some modifications to the netcode in an attempt to fix the bug where rooms are not recording, so if it keeps happening, let us know, we will try more solutions.&lt;br&gt;We've overhauled parts of our pathfinding system in order to iterate quicker on maps and eventually have less issues. We've reviewed most maps (except Jardins) so it should be good (except Jardins), but if you see any pathfinding issue, let us know.&lt;br&gt;Some desynchronization can still occur occasionally, causing errors in game.&lt;br&gt;There is still a bug with invisible soldiers, and duplicate player names in-game. It's a problem that is hard to reproduce, but we have manage to get a log file from an occurrence. We are still not sure what causes it, but we will be looking for a solution that can fix this.</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/CallOfCombatGame/announcements/detail/954002207637630092]]></link>
      <pubDate>Sat, 16 Jan 2016 10:42:31 +0000</pubDate>
      <author>Bonnie</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/CallOfCombatGame/announcements/detail/954002207637630092</guid>
    </item>
    <item>
      <title>Game Update v0.62 - Bug Fixes and Balancing!</title>
      <description>Full post: &lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=http%3A%2F%2Fforum.callofcombat.com%2Ft%2Fgame-update-v0-62-bug-fixes-and-balancing%2F2718&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://forum.callofcombat.com/t/game-update-v0-62-bug-fixes-and-balancing/2718&lt;/a&gt;&lt;br&gt;&lt;br&gt;Overview&lt;br&gt;&lt;br&gt;This is a bug fixing / polishing release. We've been adding a lot of features over the last few builds and we thought we should take this holiday season to polish things a bit based on your feedback. Besides fixing some glaring bugs we've also reworked suppression / aiming and balanced the SMG.&lt;br&gt;&lt;br&gt;Please do try it out!&lt;br&gt;You can download the latest version HERE!&lt;br&gt;&lt;br&gt;Detailed Changelog&lt;br&gt;&lt;br&gt;Balancing / Improvements&lt;br&gt;&lt;br&gt;SMGs are now slightly more deadly at longer ranges and takes more time to aim at close ranges&lt;br&gt;Hugely improved how suppression and aiming works (no longer long delays before firing)&lt;br&gt;It is now much more obvious when your soldiers are cowering because of suppression&lt;br&gt;High suppression now also slightly affects how far you can throw a grenade&lt;br&gt;Improved the look of Small Houses by redoing the terrain and adding small props&lt;br&gt;Reduced the playable area of Country War to be more fun when playing with small teams&lt;br&gt;Teams now automatically swap sides after each battle in ranked or regiment mode&lt;br&gt;Several small usability improvements to pings and orders&lt;br&gt;Hit % improved to make it easier to kill people who are very close but in cover (e.g. at haystack)&lt;br&gt;Strategic map design overhauled and is now consistent for all maps (still some iterations to go!)&lt;br&gt;Added labels to all strategic maps, except Jardin&lt;br&gt;New hotkeys are now also automatically added to the custom hotkey file (so you can easily edit them)&lt;br&gt;Pings look nicer and we now have a clear border indicator for them when they are out of view&lt;br&gt;Labels on the map (e.g. player names and pings) are a lot crisper and easy to read now&lt;br&gt;Bug fixes&lt;br&gt;&lt;br&gt;Fixed a bug that allowed you to see enemy soldiers on the strategic map that you had not spotted&lt;br&gt;Fixed a scoring bug that happened when both teams owned only 1 VP&lt;br&gt;It is no longer possible to shoot at people through walls when they are lying down&lt;br&gt;It should no longer be possible to get stuck in walls or crawl through walls on rare occasions&lt;br&gt;Improved network synchronization to make grenade stuns more predictable&lt;br&gt;Fixed a number of path finding and cover issues on Small Houses and Slaughterhouse in particular&lt;br&gt;Fixed an issue with bocage that meant it was not possible to spot someone lying on the other side&lt;br&gt;Soldiers should no longer get stuck in perpetual running mode when facing while going into cover&lt;br&gt;Fixed a problem with the help overlay not showing automatically for new players&lt;br&gt;The way soldiers were deployed at the start of the game was a bit unpredictable. This is now fixed.&lt;br&gt;Cover near the large hay bales now works properly (e.g. on Small Houses)&lt;br&gt;The soldier panels were overlapping on 1024x768 resolution&lt;br&gt;Fixed the credits screen layout and added some extra contributors&lt;br&gt;The regiment competition leaderboard now shows properly in the lobby&lt;br&gt;Orders and soldiers now draw on top of the terrain on the strategic map&lt;br&gt;Soldiers are now always properly shown on the strategic map (didn't render at some angles)&lt;br&gt;Future changes&lt;br&gt;&lt;br&gt;Expect more bug fixing releases early next year, when we'll improve the room creation / joining system that is the cause of some weird bugs out there. We've also been working out how different weapons and soldier classes should work, such as the MG, assault, sniper and recon classes. We'll start experimenting with that first thing in January. Creating a system to 'hand down' and / or choose weapons will also be part of this.&lt;br&gt;&lt;br&gt;Known Issues&lt;br&gt;&lt;br&gt;Orders are probably still pretty broken in Reinforcement game mode</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/CallOfCombatGame/announcements/detail/954002207637628437]]></link>
      <pubDate>Sat, 16 Jan 2016 10:41:52 +0000</pubDate>
      <author>Bonnie</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/CallOfCombatGame/announcements/detail/954002207637628437</guid>
    </item>
    <item>
      <title>Game Update v0.61</title>
      <description>&lt;b&gt;Big changes and instructions&lt;/b&gt;&lt;br&gt;&lt;br&gt;We have introduces pings! To use pings, press the N hotkey, and move your mouse towards the message you wish to give (Danger, Assistance required, Area is Safe, I am going there). In the current implementation the pings disappear in 7 seconds. They also appear on the strategic map. This is a first implementation for this feature, it will be improved in the future with spam control, tweaked timings, improved icons etc...&lt;br&gt;&lt;br&gt;&lt;b&gt;Detailed Changelog&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Implemented a ping system which can be triggered using the N hotkey&lt;br&gt;&lt;/li&gt;&lt;li&gt;Completely overhauled Small Houses map&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed the issue where suppressed soldiers fire quicker than they should&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed a bug where standing up and going prone was affected by frame rate which also affected the speed at which soldiers could fire&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed high CPU usage in the lobby by capping the game to 60fps.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed broken spawning points in several maps&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed a bug that caused the time in game stat to be calculated incorrectly&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Future changes&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Further improve the suppression mechanic (modify how it affects soldiers performance)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Improve looks of strategic view&lt;br&gt;&lt;/li&gt;&lt;li&gt;Focus on bug fixes and stability improvements&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Known Issues&lt;/b&gt;&lt;br&gt;&lt;ul class=&quot;bb_ul&quot;&gt;&lt;li&gt;Orders are probably still pretty broken in Reinforcement game mode&lt;br&gt;&lt;/li&gt;&lt;li&gt;LOBBY: Rooms only update every ten seconds, this will be real time soon&lt;/li&gt;&lt;/ul&gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/CallOfCombatGame/announcements/detail/85930207482901781]]></link>
      <pubDate>Wed, 09 Dec 2015 19:55:58 +0000</pubDate>
      <author>Bonnie</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/CallOfCombatGame/announcements/detail/85930207482901781</guid>
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    <item>
      <title> Update v0.6 is live! New map and other goodies!</title>
      <description>v0.6&lt;br&gt;Big changes and instructions&lt;br&gt;&lt;br&gt;There is a completely new map called Small Houses. House**S**, like there are several houses. Nothing to do with the original Small House.&lt;br&gt;Revolutionary change: soldiers do not spawn on top of each other anymore. They are distributed in formation across the deployment zone.&lt;br&gt;We have modified the soldier &amp;quot;Fire rate/Accuracy&amp;quot; setting to display only one slider, and the hotkeys assigned to it. Also hotkeys work as increments of 50%, which leave you at three settings. Also the hotkeys by default are &amp;quot;X&amp;quot; and &amp;quot;C&amp;quot; now.&lt;br&gt;We have improved the interaction on the battle planning feature greatly. As a subordinates you can now request orders from the commander, as he will receive a request notification. The interface to distribute orders has been greatly improved.&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=http%3A%2F%2Fforum.callofcombat.com%2Fuploads%2Fdefault%2Foriginal%2F2X%2Fe%2Fe1271802bce7240ba85be0268081195ff486373b.jpg&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://forum.callofcombat.com/uploads/default/original/2X/e/e1271802bce7240ba85be0268081195ff486373b.jpg&lt;/a&gt;&lt;br&gt;&lt;br&gt;Reminder: The hotkey system has been updated, you might need to rebind the new file (your previous custom keys are kept in the file called &amp;quot;old&amp;quot;)&lt;br&gt;We also unified deployment time on all maps, and it is now dependent on the game mode and numbers of soldiers present&lt;br&gt;Future changes&lt;br&gt;&lt;br&gt;Implement the first iteration of the ping system&lt;br&gt;Further improve the suppression mechanic (modify how it affects soldiers performance)&lt;br&gt;Improve looks of strategic view&lt;br&gt;HUGE website upgrade coming next week&lt;br&gt;Detailed Changelog&lt;br&gt;&lt;br&gt;New map called Small Houses&lt;br&gt;Strategic view: Commander UI is now much more convenient (order buttons are more accessible, there is now more information about subordinates)&lt;br&gt;Team Strategy: subordinates can now request orders from the commander&lt;br&gt;Various UI and visual improvements on the strategic view&lt;br&gt;Changing fire stance with hotkeys is now two steps instead of four&lt;br&gt;Soldiers now no longer deploy on top of each other&lt;br&gt;Outlines now show yourself as blue and others in your team in green (same on strategic map)&lt;br&gt;Fixed bug that caused crosshair to appear while grenading&lt;br&gt;Fixed bug that caused grenade to be thrown when clicking left mouse button (should just face)&lt;br&gt;Deployment time is now the same for each map:&lt;br&gt;Ranked: base of 10 seconds + 7.5 seconds for each player on the team&lt;br&gt;Regiment: base of 10 seconds + 10 seconds for each player on the team&lt;br&gt;Known Issues&lt;br&gt;&lt;br&gt;Orders are probably still pretty broken in Reinforcement game mode&lt;br&gt;&amp;quot;New version available&amp;quot; might not work in the previous few releases&lt;br&gt;LOBBY: Rooms only update every ten seconds, this will be realtime soon&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://psteamcommunity.yuanyoumao.com/linkfilter/?u=http%3A%2F%2Fforum.callofcombat.com%2Ft%2Fdownload-the-game-v0-6-27-november-2015%2F2403%2F38&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt; Click here to see the full post &lt;/a&gt;&lt;span class=&quot;bb_link_host&quot;&gt;[forum.callofcombat.com]&lt;/span&gt;</description>
      <link><![CDATA[https://psteamcommunity.yuanyoumao.com/groups/CallOfCombatGame/announcements/detail/85928940012150467]]></link>
      <pubDate>Sat, 28 Nov 2015 01:28:58 +0000</pubDate>
      <author>Bonnie</author>
      <guid isPermaLink="true">https://psteamcommunity.yuanyoumao.com/groups/CallOfCombatGame/announcements/detail/85928940012150467</guid>
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