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2012 年 10 月 16 日
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英文
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United States 
Moby The Duck 2013 年 10 月 20 日 下午 6:26
Bone rigging tutorial?
After hours and many tries, I gave up on trying to rig a model I was working on to the Soldier bones.

It either follows the wrong part of his body, gets hidden under the model or gets sucked by a black hole and gets stretched all over the place.

There is a tutorial or tips on bone rigging/flexes, or its all about trial and error?
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HellJumper 2013 年 10 月 20 日 下午 7:10 
Are you looking to do facial flexes? Look up Napy De Wise's tutorial on facial flexes: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=170877216
最後修改者:HellJumper; 2013 年 10 月 20 日 下午 7:11
Moby The Duck 2013 年 10 月 20 日 下午 7:13 
I think I did saw that one about face flexes, but its too much of a hassle for me.

What I meant was flexing on stuff like clothes, sorry if it wasnt clear.

I use the Weight tool, but I just cant get it right and it turns out a mess.
HellJumper 2013 年 10 月 20 日 下午 7:49 
It's really just a matter of experimenting. The thing that might help you is importing animations so you can see how the bone weights will look while a character is running/shooting/etc.

There aren't really any tf2-specific tutorials I can link to. I would just google a few rigging tutorials and see what is best.
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