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Все обсуждения > Team Fortress 2 Modeling > Подробности темы
Collision Models?
Hey, yesterday I had trouble with the materials and I received the appropriated help. Now I can compile and export the models with textures, now the problem is creating collision models. I have looked up many tutorials but they're all for older versions of Blender.

Can someone help me out here, please?
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Сообщения 11 из 1
It's pretty simple. Just create a VERY low polygon version of your model (you can be extremely liberal with how little polygons you use). Then make sure the entire thing is smooth (no edgesplit modifiers). Then export the smd with an appropriate name such as example_physics.smd.

Now in your qc file you will need to specify the collision model:

$collisionmodel "example_physics.smd" { $mass 5.00 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }

This is assuming you are compiling the old way and not with the in-game importer. The in-game importer doesn't support collision models.
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Все обсуждения > Team Fortress 2 Modeling > Подробности темы
Дата создания: 17 янв. 2014 г. в 11:39
Сообщений: 1

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