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Όλες οι συζητήσεις > Team Fortress 2 Modeling > Λεπτομέρειες θέματος
*DMX Export-Issue (Clipping Problem)
Hello,

I'm currently working on a Mask for the Medic, so I'm supposed to link facial Flexes onto the Model. To make it work properly, you need to Export it as .DMX, and I did so, but always after Exporting it, it's assigned to the Medic-Skeleton ("bip_head" Bone) but In-Game it does not move with Medic's Hat, it isn't even placed there. But if I export the Model as a .SMD everything's fine, but not the Face Flexes.

Does anyone know a Solution for this?

I have the latest Version of Blender and the SMD/DMX Export-Tools installed.

Thank you for your Answers. :)
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Εμφάνιση 1-1 από 1 σχόλια
This is a question I would ask NapyDaWise (he deals with facial flexes).
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Όλες οι συζητήσεις > Team Fortress 2 Modeling > Λεπτομέρειες θέματος