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SwollyMammoth 2014 年 2 月 10 日 下午 4:02
Making clothing miscs
When making a misc for a class such as a sniper, is there a way to delete the vest he has on that already exists? I did not find in on the bodygroups in tf2 workshop, so i dont know how to remove it. Can someone help me?

I also am trying to make a misc with seperate parts, one that goes on each of the scout's arms. I assigned the bones in blender, but i do not know what to attach it to in the workshop. Is there a spot to choose other than the dropdown for multipule bones?
最后由 SwollyMammoth 编辑于; 2014 年 2 月 10 日 下午 4:03
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HellJumper 2014 年 2 月 10 日 下午 8:25 
My advice would be to decompile an existing model similar to what you want to make and see how it was set up. I'm guessing there should be a bodygroup for the vest, but in case there isn't the custom vests that people make probably just overlay the default one (check this by decompiling).

For the scout arms, just assign the geometry to the respective bones and import it. If there isn't a specific spot to choose from, choose what best fits the model. The checkbox system is just for Valve.
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