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Всички дискусии > Team Fortress 2 Modeling > Подробности за темата
Pyro Head bone?
so I am working on a pyro head, that you can't put hats on top of I have recently tried to use the bip_head bone but as you know, bip_head does not remove the head. So what bone to use? I am using the model pyro_reference.dmx.smd (has no head)
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Well if I understood correctly, it should just be a simple matter of hiding the head bodygroup. When you load up the in-game importer, there should be an option to hide the head geometry. The bip_head bone should work.
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Всички дискусии > Team Fortress 2 Modeling > Подробности за темата