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設立日
2012年10月16日
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英語
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United States 
Engineer helmet over my hat!
I work according to your instructions. All was well until making hat for classes without a standard cap. Now I make a hat for the engineer. And so it began. The problem is perfectly visible in the screenshot. For example, here I put the usual scope of arbitrary tecture. I've tried everything with bones (probably), reviewed both of the guide, but nothing could change. Standard helmet engineer does not want to disappear. Help, what's the problem?

>>> SCREENSHOT
最近の変更はVladが行いました; 2015年12月24日 9時24分
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Mopo 2015年12月24日 10時00分 
You need to uncheck the 'hat' bodygroup in the importer, to make the helmet disappear.
Vlad 2015年12月24日 12時11分 
@Mopo ,if you do not mind, could you show me in a blender - a picture, please. Simply, I think I've tried everything over the two days.) The head explodes...
And thank you for your attention to the issue.)
Vlad 2015年12月25日 1時39分 
@Mopo , thank you very much. I'll try it. Please tell me where I can test their items except "itemtest"? Can it be done on the game map TF2? I want to see how the item will be combined with the gaming environment.
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