Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Just to be sure, try using the simplest possible vmt file:
Code:
For the positioning, you must have incorrectly assigned it to the bones.
I used the vmt you provided(after changing the texture path of course) but i still have the same problem, all files are placed in the correct location.
Also my vmt or vtf is NOT set to use paint
First the VMT's present in I:\Steam\steamapps\coolhaardik21\team fortress 2\tf\materials\models\player\items\scout
scout_armband_red.vmt -
The first 30 lines of scout_armband.smd -
Secondly, your texture didn't apply properly as I suspected. You can fix this by re-exporting or by simply finding all instances of "player/items/scout/scout_armband_red.bmp" in your smd file and replacing them with "scout_armband_red.tga" (do this with notepad++).
Also, I noticed that your vmt files use lowercase red/blu but your vtfs use uppercase RED/BLU. This is bad form-- you should name both using the same style to avoid errors. So you should have two vmts and two vtfs named like this:
And the contents of your vmt files should be the following:
scout_armband_red.vmt
scout_armband_blue.vmt
And your smd file should look like the following:
althouhg i do have scout_armband_BLU.tga amd scout_armband_RED.tga
can you help me through teamviewer?please come in group chat room..i will give you my teamviewer details