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Toate discuțiile > Dota 2 Modeling > Detaliile subiectului
Who can read error messages?
I just loaded up my model into TF2, selected all the files and when I went to preview got this,

Compiling TGA: materialsrc\models\workshop\player\items\heavy\lincoln_preview2\lincoln_preview2_1_color.tga
- Compilation successful.
Compiling VTF: materials\models\workshop\player\items\heavy\lincoln_preview2\lincoln_preview2_1_color.vtf
input file: c:/program files/steam/steamapps/dark_omega27/sourcesdk_content/tf/materialsrc/models/workshop/player/items/heavy/lincoln_preview2/lincoln_preview2_1_color
output directory: c:/program files/steam/steamapps/common/team fortress 2/tf/materials/models\workshop\player\items\heavy\lincoln_preview2
config file c:/program files/steam/steamapps/dark_omega27/sourcesdk_content/tf/materialsrc/models/workshop/player/items/heavy/lincoln_preview2/lincoln_preview2_1_color.txt
SUCCESS: Vtf file created
- Compilation successful.
Compiling VMT: materials\models\workshop\player\items\heavy\lincoln_preview2\lincoln_preview2_1.vmt
CTargetVMT::Compile OK! - materials\models\workshop\player\items\heavy\lincoln_preview2\lincoln_preview2_1.vmt
Compiling TGA: materialsrc\models\workshop\player\items\heavy\lincoln_preview2\lincoln_preview2_color.tga
- Compilation successful.
Compiling VTF: materials\models\workshop\player\items\heavy\lincoln_preview2\lincoln_preview2_1_color.vtf
input file: c:/program files/steam/steamapps/dark_omega27/sourcesdk_content/tf/materialsrc/models/workshop/player/items/heavy/lincoln_preview2/lincoln_preview2_1_color
output directory: c:/program files/steam/steamapps/common/team fortress 2/tf/materials/models\workshop\player\items\heavy\lincoln_preview2
config file c:/program files/steam/steamapps/dark_omega27/sourcesdk_content/tf/materialsrc/models/workshop/player/items/heavy/lincoln_preview2/lincoln_preview2_1_color.txt
SUCCESS: c:/program files/steam/steamapps/common/team fortress 2/tf/materials/models\workshop\player\items\heavy\lincoln_preview2/lincoln_preview2_1_color.vtf is up-to-date
- Compilation successful.
Compiling VMT: materials\models\workshop\player\items\heavy\lincoln_preview2\lincoln_preview2.vmt
CTargetVMT::Compile OK! - materials\models\workshop\player\items\heavy\lincoln_preview2\lincoln_preview2.vmt
Compiling DMX: models\workshop\player\items\heavy\lincoln_preview2\lincoln_preview2.dmx
- Compilation successful.
Compiling DMX: models\workshop\player\items\heavy\lincoln_preview2\lincoln_preview2_lod1.dmx
- Compilation successful.
Compiling DMX: models\workshop\player\items\heavy\lincoln_preview2\lincoln_preview2_lod2.dmx
- Compilation successful.
Compiling QC: models\workshop\player\items\heavy\lincoln_preview2\lincoln_preview2.qc
- Compilation successful.
Compiling MDL: models\workshop\player\items\heavy\lincoln_preview2\lincoln_preview2.mdl
all paths:c:\program files\steam\steamapps\common\team fortress 2\tf\custom\eve hud\;c:\program files\steam\steamapps\common\team fortress 2\tf\custom\my_custom_stuff\;c:\program files\steam\steamapps\common\team fortress 2\tf\tf2_textures.vpk;c:\program files\steam\steamapps\common\team fortress 2\tf\tf2_sound_vo_english.vpk;c:\program files\steam\steamapps\common\team fortress 2\tf\tf2_sound_misc.vpk;c:\program files\steam\steamapps\common\team fortress 2\tf\tf2_misc.vpk;c:\program files\steam\steamapps\common\team fortress 2\hl2\hl2_textures.vpk;c:\program files\steam\steamapps\common\team fortress 2\hl2\hl2_sound_vo_english.vpk;c:\program files\steam\steamapps\common\team fortress 2\hl2\hl2_sound_misc.vpk;c:\program files\steam\steamapps\common\team fortress 2\hl2\hl2_misc.vpk;c:\program files\steam\steamapps\common\team fortress 2\tf\;c:\program files\steam\steamapps\common\team fortress 2\hl2\;c:\program files\steam\steamapps\common\team fortress 2\tf\download\
qdir: "c:\program files\steam\steamapps\dark_omega27\sourcesdk_content\tf\models\workshop\player\items\heavy\lincoln_preview2\"
gamedir: "c:\program files\steam\steamapps\common\team fortress 2\tf\"
g_path: "c:\program files\steam\steamapps\dark_omega27\sourcesdk_content\tf\models\workshop\player\items\heavy\lincoln_preview2\lincoln_preview2.qc"
Building binary model files...
Working on "lincoln_preview2.qc"
DMX Model c:\program files\steam\steamapps\dark_omega27\sourcesdk_content\tf\models\workshop\player\items\heavy\lincoln_preview2\lincoln_preview2.dmx
DMX Model c:\program files\steam\steamapps\dark_omega27\sourcesdk_content\tf\models\workshop\player\items\heavy\lincoln_preview2\lincoln_preview2_lod1.dmx
DMX Model c:\program files\steam\steamapps\dark_omega27\sourcesdk_content\tf\models\workshop\player\items\heavy\lincoln_preview2\lincoln_preview2_lod2.dmx
ERROR: unknown attachment link 'bip_head'
ERROR: Aborted Processing on 'workshop/player/items/heavy/lincoln_preview2/lincoln_preview2.mdl'
CTargetMDL::Compile Failed - c:\program files\steam\steamapps\common\team fortress 2\tf\models\workshop\player\items\heavy\lincoln_preview2\lincoln_preview2.mdl
WARNING: CTarg

Does anyone know what the problem is, I understand it a bip_head not being recognises,

ERROR: unknown attachment link 'bip_head'

But it should be, help.
Thanks
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Make sure your model is rigged to the bip_head bone. Also, use .smd format instead of .dmx format when exporting your model from blender.
Omega 1 aug. 2013 la 23:59 
Still didn't work. Hat is rigged to bip_head for sure. Also, can't use .smd as my model needs two texxtures and (for transparent glass) .smd files don't support this feature.
.Smd files completely support transparent textures... You just need to give the transparent faces a different material name in Blender (from the material editor panel). When you use the in-game importer, assuming you assigned 2 materials, the importer will ask you to specifiy 2 textures.
Omega 2 aug. 2013 la 0:47 
I had 2 files, a .smd and a .dmx, both exported from exactly the same blender file but only the .dmx gave the me two texture slots for the 2 different materials in the inporter, so I don't know if something went wrong when the .smd was exported but its different for me.
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Toate discuțiile > Dota 2 Modeling > Detaliile subiectului