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Wszystkie dyskusje > Dota 2 Modeling > Szczegóły wątku
How to delete default items + how to use blender along with Zbrush
So I'm trying to delete Sven's shoulderpad or a helmet for example, and I can't just really delete that at once unless I'm doing it manually which is a pain in the butt. I'm supposed to select the default items somehow, but those "hide/unhide" and "select/deselect" options under the vertex group tab don't do anything really.

Also I'm looking to make a high-poly model in Zbrush once I've done the low-poly in Blender and I was wondering how to do the whole model import and baking.

Thanks in advance for answering!
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HellJumper 7 marca 2013 o 16:50 
As long as the head verts are all connected (and not connected with anything else), you can select all of it by hovering your cursor over a head vertex and pressing "L". As for z-Brush, you're out of luck: I've never used it before.
jericho 8 marca 2013 o 3:23 
Thanks for a quick answer, "L" is a lifesaver. Shame about Zbrush though.
HellJumper 8 marca 2013 o 10:38 
Yeah sorry about that. I do have a friend (Sith Happens) who does some z-brush streaming. Perhaps when he has his stream up I can make an announcement...
jericho 8 marca 2013 o 10:39 
That would be hella sweet actually!
LA-Z Rider 10 marca 2013 o 8:58 
I second that notion :)
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Wszystkie dyskusje > Dota 2 Modeling > Szczegóły wątku