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所有讨论 > Dota 2 Modeling > 主题详情
Digital 2013 年 1 月 13 日 上午 5:01
Getting ready to Texture my hat.
Ok, So I'm making a hat, and the problem I'm haveing is to do with baking, It has horns, and they are seperate entities from the hat itself, so once I've got the UV's ready (I think I'm doing something wrong there as well) I go to bake it, but the horns are pretty much elongated cones, and they curve and such, and baking it ready for texturing turns then out completely black, so should I just go ahead and texture? or should I try to solve this baking problem.

I started it in Blender and I moved it into Maya.

Any help would also be appreciated.
最后由 Digital 编辑于; 2013 年 1 月 13 日 上午 5:05
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HellJumper 2013 年 1 月 13 日 下午 12:50 
Can you post a picture of what's going on? It sounds like the horns and the rest of the hat aren't part of the same model. Make sure to unwrap everything, and then join the individual parts (ctrl+j in blender). If you have any overlapping UVs, the bake won't work.
Digital 2013 年 1 月 13 日 下午 12:57 
引用自 HellJumper
Can you post a picture of what's going on? It sounds like the horns and the rest of the hat aren't part of the same model. Make sure to unwrap everything, and then join the individual parts (ctrl+j in blender). If you have any overlapping UVs, the bake won't work.

Well, no, the Horns are a seperate entity, so I can adjust them accordingly if a problem shall arise, but the problem is baking in Maya, should I bake in Maya or Blender, baking in Maya makes the horns pretty much black, and the Head itself is white with black patches.

I've actually found your tutorial, And I made another hat following your guide, and all is good, but more to the horns, I've UV mapped it in Maya, not blender, Would It be better to Map it in Blender?
最后由 Digital 编辑于; 2013 年 1 月 13 日 下午 2:53
Digital 2013 年 1 月 14 日 上午 3:20 
Ok, So following your tutorial, I UV mapped them in Blender, and when I bake it for the AO, the entire thing in texture mode comes out black, with very little light parts, so If I colour it, it's still very dark, any way I can lighten it up?
Digital 2013 年 1 月 14 日 上午 4:41 
I appreciate the help you've given me, and the help you've given other, but could you be an even greater samaritan and bake this bloody model for me? This thing is driving me friggin' insane!!

This is what it looks like after I baked it:
http://i.imgur.com/qdjlZ.jpg

This is the Horns after baking:
http://i.imgur.com/zsMel.jpg

The UV for the Head:
http://i.imgur.com/LDkwV.jpg

The UV for the Horns:
http://i.imgur.com/3DE3k.jpg
最后由 Digital 编辑于; 2013 年 1 月 14 日 上午 5:12
.tv/althaj 2013 年 1 月 14 日 上午 7:07 
if you want to make them be together, in object mode select first hat, then horns, then click object > join objects
dont forget to save before doing this so if you dont like it you could recover
Digital 2013 年 1 月 14 日 上午 8:29 
引用自 Shockwave
if you want to make them be together, in object mode select first hat, then horns, then click object > join objects
dont forget to save before doing this so if you dont like it you could recover

would making them one object make a better AO Bake?
Digital 2013 年 1 月 15 日 下午 12:40 
Ok I found the solution, There was a light source in the mouth of the head, which only lit up his mouth, It's all good now, except I have another problem...

http://i.imgur.com/nnBfe.jpg

How do I remove those black lines, they stay even after I paint over them
最后由 Digital 编辑于; 2013 年 1 月 15 日 下午 1:25
Kitty Soft Paws 2013 年 1 月 16 日 下午 7:19 
Sup Agian. Did you mirror across the y- Axis? If so it i believe is caused by sing throuhg one side and looking at the back of it. Save your work and try, selcting it all and pushing "ctrl-J" to bring it to the same side. Let me now if it works!
Digital 2013 年 1 月 17 日 上午 3:01 
引用自 Kitty Soft Paws
Sup Agian. Did you mirror across the y- Axis? If so it i believe is caused by sing throuhg one side and looking at the back of it. Save your work and try, selcting it all and pushing "ctrl-J" to bring it to the same side. Let me now if it works!

There has been no mirroring involved with my model, the head is one solid object, the changes I made like the teeth and eyes were mirrored, to make sure they are in the same place, but it's all one object.
Stormy 2013 年 2 月 18 日 上午 1:50 
引用自 RubberNinja125
I appreciate the help you've given me, and the help you've given other, but could you be an even greater samaritan and bake this bloody model for me?

I know this is off topic, but don't come on a tutorials group and ask people to do things for you. The point of a community like this is to learn.

Back on topic, those black lines are there because you have your UV islands right on the edge of the black area in your texture,and this is bleeding over your seams. When you bake, turn the "margin" slider up. if it still bleeds, turn it up more. Better yet, when you save your AO map, click the RGBA button in the save dialogue so you get alpha instead of black, and then colour the whole diffuse texture green, this means that even if it still bleeds, you won't be able to see it.
Digital 2013 年 2 月 18 日 上午 2:34 
引用自 Black_Stormy
引用自 RubberNinja125
I appreciate the help you've given me, and the help you've given other, but could you be an even greater samaritan and bake this bloody model for me?

I know this is off topic, but don't come on a tutorials group and ask people to do things for you. The point of a community like this is to learn.

Back on topic, those black lines are there because you have your UV islands right on the edge of the black area in your texture,and this is bleeding over your seams. When you bake, turn the "margin" slider up. if it still bleeds, turn it up more. Better yet, when you save your AO map, click the RGBA button in the save dialogue so you get alpha instead of black, and then colour the whole diffuse texture green, this means that even if it still bleeds, you won't be able to see it.


Yes, obviously I came here to learn, which I have done, at the time I didn't know why my model was being a dick, now, on the other hand I do know, and I know how to resolve the issue, but like I said, at the time I didn't I know what was wrong, what I did wrong or where to start in trying to remedy the situation.

On another note, I came here to learn, which is what I've done, not to get someone to make me a hat from scratch.
Stormy 2013 年 2 月 18 日 上午 3:19 
Definitely good that you learned then ;) Did you sort out the seam bleeding?
Digital 2013 年 2 月 18 日 下午 2:19 
引用自 Black_Stormy
Definitely good that you learned then ;) Did you sort out the seam bleeding?

eventually yes, I still haven't got around to actually sizing it onto a character yet though, life seems to be getting in the way, I've made a few other models that have yet to be finalised and are in the last stages of production, I just need time to get it done, an afternoon should be long enough to figure out what I'm gunna do with it, I just need the free time, that's all.
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所有讨论 > Dota 2 Modeling > 主题详情