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Alle discussies > Dota 2 Modeling > Details van topic
no valid bones
After I export my model of arm pads for juggernout to dota 2, it said my model doesnt have any valid bones ( I have dota in Czech language so sry if it is not correct ), after that I edited the mesh so I attached the model to correct bones but I got the same message
Laatst bewerkt door .tv/althaj; 6 jan 2013 om 10:34
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1-4 van 4 reacties weergegeven
It's probably that you didn't apply the bones to your model correctly. Make sure you did this correctly, and re-export the model.
okay I already did it and I know where is the problem. At workshop requirements there were nothing about bones ( only on weapon model ) but then I assigned it to bones and said the same. But then I restarted Dota and tried it once more and it worked !! So there is a bug, when you export fails and then you export correctly without closing Dota ( or maybe only closing Workshop) it will give you the same error.
The dota compiler doesn't overwrite old files properly for me. I don't know if this is a universal problem but I have to save my file as a new name each time I compile. I just delete them all once I get it working. So if you have a problem and recompile, your problem is probably fixed, you're just looking at the old files.
yes this exactly happend to me everytime I made any mistake... I need to restart DotA :) but it helps me doing things correctly to save time ;)
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1-4 van 4 reacties weergegeven
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Alle discussies > Dota 2 Modeling > Details van topic