Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
This is something you have to figure out on your own. When I was making my brewmaster set, the shoulders were a goddamn nightmare since there were at least 10 bones I had to work with. The best way to see which bones are assigned to which is to use the weight-paint mode (google this). Take a look at which bones are used in the default model and go from there.
From object mode you should be able to parent your model to the main armature. Then select your model only, go into edit mode, go to the object data tab (right side), then you should be able to apply only certain vertices to certain bones. You can alternatively use weight painting to do the same thing. It takes a while to learn how to weight-paint, though...
thanks.