STEAM-GRUPPE
Blender Tutorial Community BlenderTuts
STEAM-GRUPPE
Blender Tutorial Community BlenderTuts
25
I SPILL
201
TILKOBLET
Opprettet
16. oktober 2012
Språk
Engelsk
Plassering
United States 
Akaize 22. okt. 2013 kl. 8.34
Textures, a huge problem
Hi, I have a problem with mask1 and mask2.

I know how to work the color channels, this is the same problem with my another set (Strength of the Future Gods). I know how to paint in all colors (RGB), but I can not soften the alpha channel, how do I paint the alpha channel leaving the smooth edges? I do not know how to convert a color to alpha with Gimp or photoshop. This problem prevents me to giving metallic details in the items how should.
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HellJumper 22. okt. 2013 kl. 11.49 
Manipulating the alpha channel itself is hard since you don't have things like layers to work with. I suggest making the alpha channel in a separate .psd document (and then when you are done flatten the image and copy/paste it into your actual mask files).
Akaize 22. okt. 2013 kl. 13.33 
Well, I'll try.
Akaize 1. nov. 2013 kl. 5.46 
Now I'm suffering with the metalness map. Hell, what do you think about this head?

http://i.imgur.com/5tXRz9I.png?1
http://i.imgur.com/HxO8IR2.jpg?1

I need help to making the better I can.
I'm remaking the entire set.
HellJumper 1. nov. 2013 kl. 17.24 
It looks great up close. I think that perhaps you could put a few hard edges along the horns (definitely at angles that would normally seem sharp) which would give the shape a more definite appearance.
Akaize 3. nov. 2013 kl. 7.27 
http://i.imgur.com/6zyB7U7.png?1
http://i.imgur.com/PUrGYo2.png?1

Now I applied the Dota texture rules, and make more edged the parts with this need.
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