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STEAM-GRUPP
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Grundades
16 oktober 2012
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Alla diskussioner > Dota 2 Modeling > Ämnesdetaljer
Ambient Occlusion Bake stuff
http://imgur.com/9zqGxUT
That thing circled with red, i expected it to be more "light" , i dont have idea why it is so dark when baked
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HellJumper 3 jul, 2014 @ 0:53 
Make sure the normals are facing outward. Go into texture mode. Is it invisible looking/see-through? If so, recalculate your normals (from edit mode > select the faces that are flipped and recalculate normals).
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Alla diskussioner > Dota 2 Modeling > Ämnesdetaljer