STEAM 组
Blender Source Tools BleST
STEAM 组
Blender Source Tools BleST
313
游戏中
1,860
在线
成立于
2013 年 11 月 8 日
正在显示第 11 - 20 项,共 21 项条目
在论坛“Blender Source Tools Help”中
17
Animations distorted when exported
Hello, I am making CS:GO ports over to various games. I am currently focusing on Counter Strike: Source. I want to replace the AK47 with the CS:GO model with animations. I decompiled the CS:GO model and noticed that Crowbar doesn't support CS:GO animations yet. So, I went into Source Filmmaker, loaded the CS:GO animations and exported them as .dmx and then launched Blender, imported the .dmx and exported it is as a .smd file. I noticed Source Filmmaker decided to export the animation with 15000 frames, so I edited the .smd file with Notepad++ to remove all the "time" lines from 31 to 15000.

After setting up the animations by rotating them into place and removing some bones, I compile the model and test it in-game. However, the animations are on the left side of the screen instead of the right side. I have left hand mode disabled. I go check the vanilla AK47 files in Blender and the animations are placed on the left side! This means that the game inverts the animations in-game.

So after that, I load up the CS:GO AK47 draw animation and I go into Pose Mode, then I select everything, then I go to Pose > Copy Pose. Then, I go to Pose > Paste X-Flipped Pose. This flips the current frame on to the left side. I then insert a keyframe by Location, and I do this for all other frames. When I'm done, I play the animation. Everything is working correctly. I then go to export the animation. I then load up the exported animation in Blender to make sure that it is working. Nope. The bones are distorted and in the wrong place. The fingers and arms are out of place and rotated in weird angles. Yep, the animation flip which I did earlier caused the animations to be distorted after exporting.

I have spent 2 hours looking for a solution but nothing helped at all. Does anyone know what the issue is? I think it might be a bug with the export tools.

Sorry for the long post, I want it to be explained as clearly as possible so that people know what I am talking about.
2
'Extend any existing model' option missing.
正在显示第 11 - 20 项,共 21 项条目